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Help with a specific Dead Money script


AncientGamer65

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I can mod my game with a certain level of competence...I can make stat-changed weapons, place them in game, change something about a mod if I don't like it (if a mod places power armor in Goodsprings and that messes with my immersion [lol], I can move it to Hidden Valley in MY game)_but when it comes to scripting, complete noob waiting to be pwned. :P I need assistance with something.

 

The Dead Money collars, specifically.

 

I enjoy running Dead Money as it is...it's very challenging and unique. But the dang collars...there's one section of the vault, right before you confront the holograms, that takes 11 or 12 seconds to run, it seems, and collars are timed to 10. I know, I know..."noob...git gud", etc, but I'd like to modify the script for the collars to explode at 20 seconds rather than 10. There's a few mods on the Nexus that completely wipe out the cloud and the collars, but I don't want that...and one that says it does mod the collar explosion time, but it just seemed like it was the same for me...I used it and kept dying in the same spot I was before.

 

How would I go about changing this? Seems more GECK than FNVEdit...but where in the Dead Money section would I look for the specific script? Any help would be appreciated. :)

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Going through the Geck, I'm finding "NVDLC01BombCollarQuestSCRIPT" handles this gameplay mechanic. In this script lies Christine's coding that multiplies "NVDLC01RadiusTimer" by 1.5 changing it from 10 to 15 seconds.

 

; Give the player a 15 second countdown if Christine is in the party
if (NVDLC01Followers.bChristineHired == 1)
set fCollarTimer to (NVDLC01RadiusTimer * 1.5)
else
set fCollarTimer to NVDLC01RadiusTimer
endif

 

Therefore, I feel like if you create/edit a script to begin at game mode to multiply this timer by 2 (no hiring ifs, just set done to 1 so it doesn't repeat indefinitely), that would effectively get you to your 20 second goal. It might stack improperly with Christine's perk though, be warned.

 

This might be a roundabout way. To be honest, I've never messed with Global Form Types (which NVDLC01RadiusTimer is), and my geck won't even let me open NVDLC01RadiusTimer to view or edit it, so my ignorance will remain.

"TESDialog trying to use dialog box template for unknown type 'GLOB'." is the error message I receive.

 

A script like that should still accomplish what you want to do though.

Edited by sullyvanj93
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