Khajmer Posted March 18, 2009 Share Posted March 18, 2009 Alright, I'm not so sure I'm within my bounds here since this isn't actually related to the project I'm working on, but... I've finally gotten a computer capable of running Oblivion, and of course being the perfectionist I am, my immediate reaction is to go get some of the mods I found online. Now, I'm not exactly an expert, since I've only been using this stuff for about a week, but I do know a few things. For instance, the Mod Manager. To run it, I need my mods to be in OMOD form, correct? Well, guess what! Everything I downloaded is either in .esm or .esp format, save one. While I know I can run that through the Data Files from the starting screen, the Mod Manager, from what I can see, is just so much less of a pain. There was a folder included in a few of the compressed files called omod conversion data, but the two files in there, config and screenshot, my computer only recognizes as files. Any chance one of you experts could give me a hand where Google doesn't seem to be able to? Link to comment Share on other sites More sharing options...
dezdimona Posted March 18, 2009 Share Posted March 18, 2009 is this what your seeking? ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active Link to comment Share on other sites More sharing options...
Storm Raven Posted March 18, 2009 Share Posted March 18, 2009 Mods are packaged in several different formats. Some mods are omod ready, which means that they are already formatted to work with omod. You may want to consult the help files for omod. But many are not. Usually, what you download, is a compressed file, which contains other folders and files. When you decompress the file, in most cases, you will see a readme (please do), which will hopefully contain instructions for installing the mod. The ESP file goes into your data directory, and if you have folders labeled meshes, and/or textures, they also are to be copied into the data folder. Usually, you will be asked when you are adding these folders, if you want to overwrite the existing ones. The answer is always yes. Storm Raven Link to comment Share on other sites More sharing options...
Khajmer Posted March 18, 2009 Author Share Posted March 18, 2009 I actually saw instructions to do that when I Googled it but it was worded confusingly. It worked perfectly, you have my :thanks: . Edit: I actually knew that much Storm Raven, I was just hoping there was a way to make it into an omod, and it seems to have worked. Link to comment Share on other sites More sharing options...
Storm Raven Posted March 18, 2009 Share Posted March 18, 2009 Well, go out and bash some heads my friend. LOL Link to comment Share on other sites More sharing options...
bben46 Posted March 18, 2009 Share Posted March 18, 2009 Actually, OBMM works just fine with mods that are not in OMOD format, They will just show on the left side only - so if you have a mod that is in the esp format that for some reason you do not want to convert to OMOD, it will work, you can do everything except the OMOD specific things with it. That means if you ever want to disable the mod, you have to manually chase down every mesh, texture and other file that it put in. OMOD takes care of that for you. Link to comment Share on other sites More sharing options...
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