teresatiger Posted January 21, 2022 Share Posted January 21, 2022 I've just merged several patches for ETAC into a single plugin, but I want to open it in CK to resave it so that it will build the navmesh. I've read in several places that the master plugins need to be made into false esms in order for CK to load them all simultaneously. This page says I can do it in SSEEdit by simply flagging each plugin as an esm in the header temporarily. But then it says upon exiting SSEEdit, a second plugin will be created - an esm version of the esp that was flagged. That doesn't happen, though. I don't get any new esm files appearing even though I've flagged the master plugins. Is that an outdated tutorial? Will the CK load the master esp files properly if they're simply flagged as esms? Thanks! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 21, 2022 Share Posted January 21, 2022 When you flag an ESP plugin as an ESM in xEdit it should retain the ESP extension but behave as an ESM. I do not know where they got the idea that a new file would be created with the ESM extension. That has never happened. If your mod manager indicates that the plugin which has been false flagged is now in the ESM section, then you have properly false flagged the ESP. Link to comment Share on other sites More sharing options...
Hanaisse Posted January 21, 2022 Share Posted January 21, 2022 You can also do it in Wrye Bash, just right click on the mod and select "ESMify Self". When you are finished with what you need to do in the CK, make sure to go back and "ESPify" those plugins. Link to comment Share on other sites More sharing options...
teresatiger Posted January 21, 2022 Author Share Posted January 21, 2022 Thanks! I thought it sounded strange but I figured the tutorial page would know best lol. Good to know I wasn't doing it all wrong! Link to comment Share on other sites More sharing options...
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