BlackSlayer Posted October 14, 2004 Share Posted October 14, 2004 Ok I finally bought Milkshape and 3ds MAX 6. I start to model my own sword but I ran into a slight problem. Any character that equips my weapon will grasp it by the blade, not the handle. I did some investigating on this matter and it turns out that I need to place a pivot where I want the character to hold the weapon. I tried tutorials for 3ds MAX but they turned out to be complete hoaxes. Google just led me in a never-ending loop across the Internet, and trying it by myself has lead me absolutely nowhere. So I am sorry if this has been posted before but the search menu does not work for me. So I m asking politely, How would I go about placing a pivot where I want a "handle" on my model? Again, sorry for posting this but I really need help. Thanks in advance ^_^ . *Ok I have just experimented a little more and I think I might have found the answer, could you selcet "Helpers" from the creation list (the right-hand menu), select "Standard" from the drop-down list, and then select the "Point" buton? Well, any help is still apreciated. Link to comment Share on other sites More sharing options...
Peregrine Posted October 14, 2004 Share Posted October 14, 2004 1) Group all objects into one group. 2) Click the "Hierarchy" tab as shown here: Link to comment Share on other sites More sharing options...
Peregrine Posted October 14, 2004 Share Posted October 14, 2004 3) Enable "affect pivot only" here: Link to comment Share on other sites More sharing options...
Peregrine Posted October 14, 2004 Share Posted October 14, 2004 4) Align pivot where you want the hand(s) to be. If it's a two handed weapon, put it at the midpoint between the two hands. Link to comment Share on other sites More sharing options...
Peregrine Posted October 14, 2004 Share Posted October 14, 2004 5) Move object to 0,0,0 using the manual entry box for coordinates. That will align the pivot point at 0,0,0 as it should be. Note: in the top view, the weapon should have the point facing up, with the cutting edge on the left. 6) Save and export. Link to comment Share on other sites More sharing options...
BlackSlayer Posted October 14, 2004 Author Share Posted October 14, 2004 Thank you, I'm glad we have people like you here who have experience in 3ds MAX. Again, thank you. 5:51 PM: I seem to have another problem... :blush: . I can export the model perfectly fine and the textures are .TGA files. When I try to put my Item (Sword) into the game by making it a weapon and simply dragging and dropping the Sword into the render window I get a message error that claims it could not find "ADE.00.TGA" and "NDEL.TGA" Can anyone help with this? Do I need to make an extra texture file in TGA format for the game to simply read? Any help would be appreciated. Thanks in advance. Link to comment Share on other sites More sharing options...
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