AreeSoothsayer Posted January 25, 2022 Share Posted January 25, 2022 I've got alot of canine companions. Dog and Shei will tear off after a distant enemy while I snipe from afar. However the others I have just huddle at my side and only attack if I go close range. I've looked through them with FO4edit and tried changing things to match the two that actually properly attack and cannot seem to find the problem. Can anyone out there help me? Link to comment Share on other sites More sharing options...
LarannKiar Posted January 27, 2022 Share Posted January 27, 2022 Check their Combat Style, Combat Overwrite Package List and AI Data. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted January 28, 2022 Author Share Posted January 28, 2022 Check their Combat Style, Combat Overwrite Package List and AI Data. Dunno about the AI data but combat override packages are the same. However in the packages listing all 3 of the pups, found Pirate made by 7iger and he works the same as Shei and Shadow the Husky. They have custom Follow packages listed. I copied the packages, renamed of course, into the Dogbots. However it didn't work so I deleted the package from their respective mods...Promptly could not load into the game anymore. After a few hours it dawned on me.I went in and deleted the package from their npc records, *sigh* I do not know about AI data. Can you explain so I can look and try to get it to work. Also.. will their data refresh once I load into the game or do I need to start a save before I made them my companions? Link to comment Share on other sites More sharing options...
LarannKiar Posted January 28, 2022 Share Posted January 28, 2022 Check their Combat Style, Combat Overwrite Package List and AI Data. I do not know about AI data. Can you explain so I can look and try to get it to work. Here's a good article about AI Data. Check their Combat Style, Combat Overwrite Package List and AI Data. Dunno about the AI data but combat override packages are the same. However in the packages listing all 3 of the pups, found Pirate made by 7iger and he works the same as Shei and Shadow the Husky. They have custom Follow packages listed. I'd change their Combat Style in the Creation Kit first. Creation Kit >> Actor >> (your dog) >> AI Data tab >> Combat Style. Choose the Combat Style "csRaiderDog_RaiderMelee" from the dropdown menu. Check their Combat Style, Combat Overwrite Package List and AI Data. Also.. will their data refresh once I load into the game or do I need to start a save before I made them my companions? AI Packages are evaluated in every 10 seconds but other AI-related data aren't. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted January 28, 2022 Author Share Posted January 28, 2022 Well now, that AI page led to combat style page. Right now the csdogmeat style has 0.17 offense multiplier while Shie has 0.98.I hope this is right and it works. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted January 28, 2022 Author Share Posted January 28, 2022 Argh. Everytime we get into battle. The dogbots could be halfway to the enemy from roaming. They will TURN AROUND and run towards me beforer turning and standing there growling. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted January 29, 2022 Author Share Posted January 29, 2022 I'm done.Nothing worked. I'm just disabling the dogs that wiill nott work right. Which is about 4 or 5 of my pack! Why? I have unlimited companions and somehow a fierce wolf spawned near the vault. I snagged him and while my Dogbots stayed at my feet that fierce pupper dashed on over and tore the distant npc apart. Link to comment Share on other sites More sharing options...
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