RatB0Y68 Posted January 27, 2022 Share Posted January 27, 2022 So, I used an old tool 'Animation Tools N2' to disassemble a head tri file into a base head obj & a collection of the various morphs stored as objs, as seen in the screenshot below. I successfully opened up and increased the poly count of the base had and all morphs in blender, then smoothed them out in Outfit Studio. I then used the tool to try to recompile the base head and morphs back into 1 tri file, but the result was defective - opening up the newly created tri showed me an invisible/nonexistent base head and a bunch of morphs that didn't seem to do anything. I've opened up vanilla tris in Outfit Studio/Blender before, enough to know something was off. My question: Is it possible to manually reconstitute the tri from the obj files using Blender &/or Outfit Studio? How would I do this? Link to comment Share on other sites More sharing options...
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