Jump to content

Creating new .tri files from morph .obj files.


RatB0Y68

Recommended Posts

So, I used an old tool 'Animation Tools N2' to disassemble a head tri file into a base head obj & a collection of the various morphs stored as objs, as seen in the screenshot below. I successfully opened up and increased the poly count of the base had and all morphs in blender, then smoothed them out in Outfit Studio. I then used the tool to try to recompile the base head and morphs back into 1 tri file, but the result was defective - opening up the newly created tri showed me an invisible/nonexistent base head and a bunch of morphs that didn't seem to do anything. I've opened up vanilla tris in Outfit Studio/Blender before, enough to know something was off.

 

My question: Is it possible to manually reconstitute the tri from the obj files using Blender &/or Outfit Studio? How would I do this?

 

8BsFORM.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...