amelmastema Posted March 21, 2009 Share Posted March 21, 2009 I made a player home where I changed the dialogue of one of the robot servants unintentionally in the dialogue window (learned the proper way much later). Also apparently something I did is disturbing the tenpenny player home. Is there any way to load my player home file and then import the dialogue so it becomes like the original ? I tried import/export under the file menu but that didn't help actually. the robot servant in megaton still stops in the after initial greeting. I thought I could load my mod first then, fallout3.esm so it would just overwrite the dialogue and possibly tenpenny home cell, but that seems not to be possible in geck. Any suggestions ? a link also http://www.fallout3nexus.com/downloads/file.php?id=4562 btw.I tried render cut and paste, but the geck crashes before it has cut out half the references. Link to comment Share on other sites More sharing options...
Skotte Posted March 21, 2009 Share Posted March 21, 2009 What I do to clean my mods is load up my modlist in FO3Edit expand the mod you want to clean, if it the dialogue you're concerned with that group should be listed under "dial" and if there's any lines of dialogue you want to be vanilla (as it was originally) just remove the changed version from the mod Link to comment Share on other sites More sharing options...
amelmastema Posted March 21, 2009 Author Share Posted March 21, 2009 this sounds like a holy grail of modders tools! thank you, I shall investigate immediately. Link to comment Share on other sites More sharing options...
amelmastema Posted March 21, 2009 Author Share Posted March 21, 2009 there's no edit in this forum ? anyway, it did exactly what I hoped. mentioned you in credits for it :) Link to comment Share on other sites More sharing options...
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