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cleaning up a mod


amelmastema

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I made a player home where I changed the dialogue of one of the robot servants unintentionally in the dialogue window (learned the proper way much later). Also apparently something I did is disturbing the tenpenny player home.

 

Is there any way to load my player home file and then import the dialogue so it becomes like the original ? I tried import/export under the file menu but that didn't help actually. the robot servant in megaton still stops in the after initial greeting.

 

 

 

I thought I could load my mod first then, fallout3.esm so it would just overwrite the dialogue and possibly tenpenny home cell, but that seems not to be possible in geck.

 

Any suggestions ?

 

a link also

 

http://www.fallout3nexus.com/downloads/file.php?id=4562

 

btw.

I tried render cut and paste, but the geck crashes before it has cut out half the references.

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What I do to clean my mods is load up my modlist in FO3Edit

 

expand the mod you want to clean, if it the dialogue you're concerned with that group should be listed under "dial"

 

and if there's any lines of dialogue you want to be vanilla (as it was originally) just remove the changed version from the mod

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