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R&D XCOM Map Alterations


Amineri

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When I overcome my lazyness xD

 

For anyone who's interested, here the ini-configurable wave system (pretty experimental at this point)

https://www.dropbox.com/s/1zvm6ek7hyu90v6/WaveSystem%20Override.rar?dl=0

 

Get an advanced text editor like Notepad++

 

You need understanding of how DefaultMaps.ini works

Place the DefaultWaveSystem.ini in your Config folder

Place patch_override_wave_system.upk in your CookedPCConsole folder

 

Choose the map you want to add alien reinforcements in DefaultMaps

Append the map patch "patch_override_wave_system.upk" as a streaming map in the defaultmap entry , StreamingMaps[11]=( MapName="patch_override_wave_system", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) would do

 

Open an example "source" file provided in the archive and change the MapDisplayName to the display name of the map you chose, you can tweak the spawn point vectors of the aliens, leaving Scalable=true will let the AI select the enemies to spawn. Once you're finished you need to condense the entire file to a single line because the engine won't accept it otherwise. With NotePad++ you can do Edit->Blank Operations->Remove unnecesary blank and EOL. Copy the line and place it as an entry of DefaultWaveSystem.ini.

 

I advise using this kind of "source" files because working with a singe line gets messy very quick.

 

DefaultWaveSystem already contains the 2 examples.

 

It seems that the DisableEvent and OnGroupActivated are not working.

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