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Heeled animations?


Neptlude

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  • 3 weeks later...

This is a rather loaded question, to which I myself have been trying to find a satisfactory answer.

 

How heels are most commonly implemented is via NiOverride library (icluded in Racemenu) Heeled shoes have a special extra offset value in their mesh file, and when detecting that value, racemenu lifts the actor by that offset. Good for when standing/walking, not so good when doing about anything else. I.e. sitting - heels are on the floor but butt is several inches from chair. Leaning on a bar - heels on floor, but hands floating several inches above the bar. Lying on bed - hovering inches above it, etc.

 

There is a great mod that works for SE (pre-AE, up to 1.5.97)

Misc High Heels Sitting Height Fix: https://www.nexusmods.com/skyrimspecialedition/mods/42063

However, it is an SKSE .dll plugin, and will not work with new (AE ) versions of SKSE.

What it does (I think) is it detects practically any vanilla furniture interaction idles, and if an actor has a heel offset applied, will apply the opposite offset to entire upper body section, bending the knees a bit in the process. So heels on the floor but butt on the chair/hands on the bar etc. For horizontal idles ( sleep/swim) offset is applied at root.

This is the best working mod for SE, but author has left the scene over a year ago and source code is not available. I am trying to reconstruct the mod, but have not had much time for it.

 

Next, you got RaceMenu HH fix. This one detects if actor is doing something like sitting/swimming/sleeping/riding etc, and just negates the heel offset at root. Means actor's heels sink into floor, but the rest is in proper place.

It is a purely script-based solution meaning it works for AE. Better than nothing, but I definitely prefer the Misc Fix.

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