greekrage Posted February 7, 2022 Share Posted February 7, 2022 Ok ....im sure 90% that it isnt possible but just in case im asking... Is it possible to make a working crane with several activators,masters,splines etc.. into a buildable object recipe ? The object in question is here https://www.nexusmods.com/fallout4/mods/57858?tab=description and vid of it moving here..(the structure also has a power lift that gets you to the operators nest) https://www.youtube.com/watch?v=WxZ0aVKkN8Y Link to comment Share on other sites More sharing options...
Zorkaz Posted February 7, 2022 Share Posted February 7, 2022 Only single objects can. If you can't make it into a static collection then no. Link to comment Share on other sites More sharing options...
SKKmods Posted February 7, 2022 Share Posted February 7, 2022 You can create composite objects from a workshop build recipe, but it gets complicated and you need to really understand script functions: You have a core craftable object which needs to be an activator with a bunch of REF_ATTACH_NODE and a bunch of custom attachment NiNodes. Attach a script which fires OnInit() to Self.PlaceAtNode() and Self.AttachTo() and Object.SetMotionType(Motion_Keyframed, FALSE) the various attachments which will then move around with the core object. Dont know if splines work like this tho. Also need to LinkRef all the objects so they can be removed when the core object is OnWorkshopObjectDestroyed() Link to comment Share on other sites More sharing options...
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