Jump to content

Dialog during "assault" and "murder" Combat situations.


gettps

Recommended Posts

I'm working on a custom voiced follower that has her own affinity system. That part works fine. It will increase/decrease affinity by calling a simple script function.

 

My current goal is to fill out likes and dislikes during various situations.

 

I tried adding a dialog Under Combat, {Assault}, {AssaultNC}, {Murder}, and {MurderNC}, and none of them are firing.

I have no conditions on the dialog other than to assure it's said by my follower. GetIsId.

 

Are those subtypes not working? Or am I somehow doing it wrong?

Edited by gettps
Link to comment
Share on other sites

I'm working on a custom voiced follower that has her own affinity system. That part works fine. It will increase/decrease affinity by calling a simple script function.

 

My current goal is to fill out likes and dislikes during various situations.

 

I tried adding a dialog Under Combat, {Assault}, {AssaultNC}, {Murder}, and {MurderNC}, and none of them are firing.

I have no conditions on the dialog other than to assure it's said by my follower. GetIsId.

 

Are those subtypes not working? Or am I somehow doing it wrong?

 

I don't know anything about scripting but I do know that when npc's get into combat they tend to be very "focused on combat."

 

If I'm understanding you correctly, you want to turn toward your follower and have a discussion during combat, correct?

 

Shooting from the hip, you would need the follower to drop out of combat, have a conversation, and then go back into combat. That's if I'm understanding what you want.

 

I know for some of my npc's that needed to address the player during combat, I would play around with factions as well as aggression.

 

Not the same as what you probably want but could you write a script where, when the player tries to address the follower they change aggression or go into a faction that doesn't dislike the enemy and then when you are out of it make them aggressive again?

 

Otherwise I've had npc's spout customer battle dialogue during a fight but that's not what I think you are looking for.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...