gettps Posted February 7, 2022 Share Posted February 7, 2022 (edited) I'm working on a custom voiced follower that has her own affinity system. That part works fine. It will increase/decrease affinity by calling a simple script function. My current goal is to fill out likes and dislikes during various situations. I tried adding a dialog Under Combat, {Assault}, {AssaultNC}, {Murder}, and {MurderNC}, and none of them are firing.I have no conditions on the dialog other than to assure it's said by my follower. GetIsId. Are those subtypes not working? Or am I somehow doing it wrong? Edited February 7, 2022 by gettps Link to comment Share on other sites More sharing options...
gettps Posted February 9, 2022 Author Share Posted February 9, 2022 So, noone knows anything about dialogue? Link to comment Share on other sites More sharing options...
Sovrath Posted February 9, 2022 Share Posted February 9, 2022 I'm working on a custom voiced follower that has her own affinity system. That part works fine. It will increase/decrease affinity by calling a simple script function. My current goal is to fill out likes and dislikes during various situations. I tried adding a dialog Under Combat, {Assault}, {AssaultNC}, {Murder}, and {MurderNC}, and none of them are firing.I have no conditions on the dialog other than to assure it's said by my follower. GetIsId. Are those subtypes not working? Or am I somehow doing it wrong? I don't know anything about scripting but I do know that when npc's get into combat they tend to be very "focused on combat." If I'm understanding you correctly, you want to turn toward your follower and have a discussion during combat, correct? Shooting from the hip, you would need the follower to drop out of combat, have a conversation, and then go back into combat. That's if I'm understanding what you want. I know for some of my npc's that needed to address the player during combat, I would play around with factions as well as aggression. Not the same as what you probably want but could you write a script where, when the player tries to address the follower they change aggression or go into a faction that doesn't dislike the enemy and then when you are out of it make them aggressive again? Otherwise I've had npc's spout customer battle dialogue during a fight but that's not what I think you are looking for. Link to comment Share on other sites More sharing options...
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