OblivionDante Posted March 22, 2009 Share Posted March 22, 2009 OK I know the script to add a perk to your list... player.addperk <CODE> However there is also the console command to "add perk effect"So if I also add...player.addspell <CODE> Should the perk be fully active? Is that second step even needed? Am I missing a step? LOLI wanted to know because I would like to be able to add some specific perks to my companions and to my main character as well. Example 1: You are sneaking around and you are having to move quickly to avoid detection... Dogmeat suddenly trips a mine you didn't see because mines will not go off while you have the "Light Step" Perk... believe me that is the most annoying f***ing thing ever when you are sneaking up or past something perfectly and that happens... so my question is... if I were to add it to Dogmeat... would I need to type... (Target Dogmeat)addperk 31db7addpsell 31db7 Or is addspell even needed? Also another coding question... I managed to make the girl in Caterside Supply repair up to 100... however using the same code (after patch) didn't seem to effect her ability to repair by making it better or worse... did the patch kill your ability to modify that or??? If you know how to do this please let me know how because my old method ain't working. Link to comment Share on other sites More sharing options...
Skotte Posted March 22, 2009 Share Posted March 22, 2009 after patch 1.1 there seems to a lot broken, this issue may be part of that Link to comment Share on other sites More sharing options...
OblivionDante Posted March 22, 2009 Author Share Posted March 22, 2009 OK I figured it out...player.addperk 31dde <---All that is neededplayer.addspell 31dde <---Useless Also to modify the repair ability... at least with Moira you target her and console....modav repair 100 Link to comment Share on other sites More sharing options...
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