Inventech5 Posted March 22, 2009 Share Posted March 22, 2009 Would it be possible to make the amount of damage that the player inflicts, display on-screen, while in VATS? Here's an idea of what it would look like: I got this idea from: http://www.warofdragons.com/ Link to comment Share on other sites More sharing options...
azron Posted March 22, 2009 Share Posted March 22, 2009 dear god I hope not. and honestly there is no point, you see the target's health bar, and while vats is running you are invincible, a mod like this, even if it is possible, would be completely meaningless. Link to comment Share on other sites More sharing options...
Skotte Posted March 22, 2009 Share Posted March 22, 2009 I agree with azron, just listing how many points down wouldn't work because they have no value outside of checking your own stats in the pipboy, I can't even tell how many hitpoints my companions have Link to comment Share on other sites More sharing options...
Inventech5 Posted March 23, 2009 Author Share Posted March 23, 2009 I agree with azron, just listing how many points down wouldn't work because they have no value outside of checking your own stats in the pipboy, I can't even tell how many hitpoints my companions haveSo how does the game decide how much health to deduct from the player? Link to comment Share on other sites More sharing options...
Skotte Posted March 23, 2009 Share Posted March 23, 2009 I agree with azron, just listing how many points down wouldn't work because they have no value outside of checking your own stats in the pipboy, I can't even tell how many hitpoints my companions haveSo how does the game decide how much health to deduct from the player? You misunderstood me, When I said "because they have no value outside of checking your own stats in the pipboy" I was referring to the player's perception of other's health, not to the game, if the game did show a numeric value of other's health I'd love your idea (though it probably would've been implented) but the game is more set up to give a rough health percentage through a bar-gauge so just telling the player that just did 67 damage doesn't mean much. Is it a heavy hit or is it barely scraping the paint? Link to comment Share on other sites More sharing options...
Cipscis Posted March 24, 2009 Share Posted March 24, 2009 Whether or not a mod should[/b] be made is a question that should never be asked - all that is relevant is how it should be made. In this case, I agree with Skotte in that a percentage value would have more relevance than a somewhat arbitrary damage value, but let's not get ahead of ourselves. Determining the amount of damage dealt to an Actor wouldn't be particularly difficult. For example, a scripted explosion could be used to add a token to all Actors near the player that checks whether or not the "Health" AV of the Actor has decreased (or increased?) since the last frame, and by how much it is changed. The difficult part is actually getting this value to be displayed. While it would be fairly easy to simply display the value in a message in the upper-right hand corner of the screen, this would obviously have very little meaning. Instead, this would have to be implemented as a custom UI element. FOSE has functions that can change UI floats and strings (GetUIFloat, SetUIFloat and SetUIString), but I'm not sure how, or even if these can be used to create new UI elements. Cipscis Link to comment Share on other sites More sharing options...
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