smjn Posted September 11, 2013 Share Posted September 11, 2013 (edited) Think I may have figured out my problem, there is only one standard as far as skeletons are concerned; I thought the multitude of options could be used for various forms of draw animation unfortunately that is not so. So what is the best options to take in regards to immersive play if you use all weapons? Just main module and sneak? Many thanks in advance. This is my problem: Here's my load order: GameMode=SkyrimSkyrim.esm=1Update.esm=1ClimatesOfTamriel.esm=1SPIKE.esm=1Unofficial Skyrim Patch.esp=1Better Dynamic Snow.esp=1SplashofRain.esp=1Immersive Sounds - Magic.esp=1StaticMeshImprovementMod.esp=183Willows_101BUGS_V4_LowRes.esp=1Birds.esp=1Birdsofskyrim.esp=1Moss Rocks.esp=1skyBirds - Airborne Perching Birds.esp=1Skyrim Flora Overhaul.esp=1Smoking Torches.esp=1Convenient Horses.esp=1Auto Unequip Ammo.esp=1Footprints.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1WetandCold.esp=1SkyUI.esp=1LessIntrusiveHUD.esp=1AMB Glass Variants Lore.esp=1LocalizedGuildJobs.esp=1Run For Your Lives.esp=1SBT Smal1.esp=1SBT Smal3.esp=1SBT Smal2.esp=1whiterun spruce by revan1199.esp=1GrassOnSteroids_NaturalEdition_SFO.esp=1Guard Dialogue Overhaul.esp=1Killable Children - Quest Important Protected.esp=1SkyFalls - Distant Waterfall Overhaul.esp=1dD - Enhanced Blood Main.esp=1aMidianborn_Skyforge_Weapons.esp=1TownsAndCitiesEnhanced.esp=1SoS - The Dungeons.esp=1SoS - The Wilds.esp=1SoS - Civilization.esp=1EnhancedLightsandFX.esp=1CinematicFireFX.esp=1ClimatesOfTamriel-Dungeons-Hazardous.esp=1ClimatesOfTamriel-Interiors-Cold.esp=1ClimatesOfTamriel-Nights-Level-1.esp=1ELFXEnhancer.esp=1SoS - The Wilds-PatchCoT.esp=1SoS - Civilization-PatchCoT.esp=1Better Vampires - No DawnGuard.esp=1Apocalypse - The Spell Package.esp=1DeadlySpellImpacts.esp=1BetterMagic_FULL.esp=1The Dance of Death.esp=1dD-No Spinning Death Animation.esp=1TheEyesOfBeauty.esp=1AmazingFollowerTweaks.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1No More Glowing Edges.esp=1Purewaters.esp=1RevertUSKPFortifyRestoration.esp=1prod80_CoT_patch.esp=1ImmersiveSpells.esp=1ASIS-Dependency.esp=1ASIS.esp=1Dual Sheath Redux.esp=1Dual Sheath Redux Patch.esp=1TES5MergePatch.esp=1Bashed Patch, 0.esp=1 I'm using the XPMS + Dual Sheathe Redux + Immersive Animation mods and whenever I or an npc goes to draw their 1H weapons, they would reach from their backs and pull out their weapon. Problem is, their sword sheathe(s) are at their hips, yet everyone keeps pulling out their weapons out of their spines when viewed in 3rd person, and when viewed in 1st person everyone I see still pulls out their weapons out of their spine yet when I draw my weapon, it comes out normally at the hip. I installed XPMS (Swords hips, Dagger at back) and related mods first, followed by DSR (then using SkyDoc installed it), lastly followed by IA (Main Module, Sneaking, Sword and Shield Wield, Dual Sword Wield - Sword on Hip, Dual Axe Wield, Dual Dagger Wield, Dual Mace Wield, Rogue Stab, Female Walk Fix, Leap Cross Slash) I even followed this guide and it still doesn't address the problem.THIS ISN'T MY VIDEO/DESKTOP! -- THIS IS THE GUIDE I WAS REFERRING TO. Edited September 11, 2013 by smjn Link to comment Share on other sites More sharing options...
myztikrice Posted September 11, 2013 Share Posted September 11, 2013 I still don't know what your problem is. You are installing animation mods and animations are changing. Link to comment Share on other sites More sharing options...
smjn Posted September 11, 2013 Author Share Posted September 11, 2013 I still don't know what your problem is. You are installing animation mods and animations are changing.My problem is, the 1H unsheathing animation isn't coming from the hips (default) when viewed in 3rd person even when I use (to my knowledge) the proper corresponding files. Link to comment Share on other sites More sharing options...
smjn Posted September 11, 2013 Author Share Posted September 11, 2013 Alright, I just got a video example of what I mean: Link to comment Share on other sites More sharing options...
weloveme Posted September 11, 2013 Share Posted September 11, 2013 this isn't much to do with the problem but....do you really need all that junk running on your desktop...you've got the same i7 as me and your cores are going off like 10. Seriously close some processes down and your gadgets. You'll be amazed on what a difference it will make. My processor idles on %20 whilst running skyrim :P Link to comment Share on other sites More sharing options...
smjn Posted September 11, 2013 Author Share Posted September 11, 2013 this isn't much to do with the problem but....do you really need all that junk running on your desktop...you've got the same i7 as me and your cores are going off like 10. Seriously close some processes down and your gadgets. You'll be amazed on what a difference it will make. My processor idles on %20 whilst running skyrim :tongue:??? What are you referring to? -- the first video I posted isn't from me, it's the guide I was referring to. The second video I posted is from me. Link to comment Share on other sites More sharing options...
smjn Posted September 11, 2013 Author Share Posted September 11, 2013 Think I may have figured out my problem, there is only one standard as far as skeletons are concerned; I thought the multitude of options could be used for various forms of draw animation unfortunately that is not so. So what is the best options to take in regards to immersive play if you use all weapons? Just main module and sneak? Link to comment Share on other sites More sharing options...
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