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Deep Eyes


tyokio

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I'm glad to hear your immune to peer presure....and that you'll only release it when YOU THINK IT'S DONE!

 

And the thing I love the most is....."drum roll".........IT'S NOT POWER ARMOUR! I can actually use it in the begining of the game!

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To fix the mirroring logo you can do what alot of game companies do (ie. bungie for the logos on the armor)

 

create a paper-thin plane that floats just above the surface of the arm, onwhich you stamp the logo

to get it to conform to the exact shape of the arm, select the arm mesh itself, pick the topmost polys that you want to have the logo on them...

in Max you can hold Shift then drag, this will detach the polys as a clone (in this case a shell-like plane shaped just like the arm.

once the planar-piece is separated, apply a 'push' modifier, that will expand it just a tiny bit, just enough to pop it up above the surface, but not so much that it looks like a floating piece of geometry.

 

 

 

 

i used this method to prevent the lettering on either side of the SCAR from flipping backwards.... (this gun here)

 

look closely, can you tell the lettering on the side is actually floating on a plane, just above the surface? :)

http://www.fallout3nexus.com/imageshare/images/917557-1237147220.jpg

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yes there will be gloves lol.

 

 

Thanks for the tips Skree000, I will certainly use it to sort out the logo, plus I can use it to add a logo I'd forgotten to add to the front.

 

 

Right now though I'm facing some pretty tricky problems which I hope some one out there can help me with.

 

 

When I exported my model it seemed to flip some of the faves in areas, as you can see in the lower images.

 

http://i2.photobucket.com/albums/y7/tyokio/normals1.jpg

http://i2.photobucket.com/albums/y7/tyokio/normals2copy.jpg

 

 

so I went back into max, duplicated the mesh deleted all the un required faces and flipped the normals on that mesh and in nifskope, it was fixed.

http://i2.photobucket.com/albums/y7/tyokio/normals3.jpg

 

however ingame it told a completely different story, not only did som different normals flip on both meshes but a few other areas decided to flip too.

 

http://i2.photobucket.com/albums/y7/tyokio/normals4.jpg

http://i2.photobucket.com/albums/y7/tyokio/normals5.jpg

 

EDIT: the front part was just solved but I'm still unsure to why those parts on the side changed.

 

the helmet also had the same thing happen when it had normals that flipped.. ingame a huge area would appear flipped when in nifskope it looked fine.

http://i2.photobucket.com/albums/y7/tyokio/normals6.jpg

 

 

Edit: all problems sorted, helmets problem was I forgot to flip the normals, the torso was fived just by making another section with flipped normals.

 

I would still love to know why it happens in the first place and if theres a different way to solve that problem.

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Eagerly awaiting for finished version....

...and hopefully, female version as well. Females really need good-stated armors that aren't door-wide with head-thick arms like power armors... and not a skimpy bra and shorts :dry:

Somehow makes me think of starcraft ghosts too.

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i can confirm that the stripifying process causes the flipped normals, exported one with stripifying an one with out. I then took the one with out stripifying and stripified it in nifskope and I imediatly got flipped normals. I guess its something I'll have to accept as normal for now considering the programs used to export stuff are far from perfect.
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well, progress is going great on this mod, its going slower on the lancer armor front but thats about to change. I could have the deep eyes armor complete in the next few days. I'm going to make a retex for the gloves and I have to patch up some more flipped normals...again, some new areas decided to flip. The temptation to leave it as it is is rising, its allready left a few scars on the model as it is.

 

took some screenshots showing that I got rid of the initial flipped normals, plus a shot from the back which would be what you'd see all the time if your running around. 2 of them also show the fixed logo image, with an extra logo on the front of the torso.

 

http://i2.photobucket.com/albums/y7/tyokio/ScreenShot178.jpg

 

http://i2.photobucket.com/albums/y7/tyokio/ScreenShot179.jpg

 

http://i2.photobucket.com/albums/y7/tyokio/ScreenShot177.jpg

 

but yeah, its really close to completion now.

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