tyokio Posted March 30, 2009 Author Share Posted March 30, 2009 I've had to make a decision, I wanted to be able to have the helmet detachable from the armour but its looking like I'm going to have to make it so the armor is combined with the helmet. You will still be able to wear the helmet on its own though. this is because of a miss calculation some where in the process which has caused the shoulders to be lower then I planned. This shouldnt have happened because it was modeled around another uniform but some how its happened and fixing it would require a complete re-rig of the whole model. This could mean that the initial version of the mod wont have this feature but a later version will allow different helmets. I'm really sorry if people where hoping to have other helmets with this and I'm just as annoyed with this as you may be :C. some happy news now? I got some gloves on it c: http://i2.photobucket.com/albums/y7/tyokio/ignorethosetubes.jpg ignore those tubes btw.. .accidently added them to the list of addons. also yeah I've been thinking its too bright as well, gonna tone down the brightness a bit. Link to comment Share on other sites More sharing options...
TGBlank Posted March 30, 2009 Share Posted March 30, 2009 a tone down of brightness, and a rougher normal map should do the trick. Link to comment Share on other sites More sharing options...
SaintJames420 Posted March 30, 2009 Share Posted March 30, 2009 suks about the helmet thing....but it'll still be worth it...and yeah...a little rough around the edge's....it would look good. Link to comment Share on other sites More sharing options...
TheOutlander Posted March 30, 2009 Share Posted March 30, 2009 this is because of a miss calculation some where in the process which has caused the shoulders to be lower then I planned.So that's why the armour looks so weird to me in comparison to the actual armour from the film... Link to comment Share on other sites More sharing options...
tyokio Posted March 30, 2009 Author Share Posted March 30, 2009 well I guess in these situations one has to look on the bright side, cant do this with any other armor : D http://i2.photobucket.com/albums/y7/tyokio/hatsonhatsonhatsonhats.jpg Link to comment Share on other sites More sharing options...
VT08 Posted March 30, 2009 Share Posted March 30, 2009 That is both hilarious and awesome. Link to comment Share on other sites More sharing options...
tyokio Posted March 31, 2009 Author Share Posted March 31, 2009 I may have saved the quality of this mod : D, remember when I was having problems with flipped normals occuring during the stripifation? well I was still having problems with it, each time I had to go back into 3ds max to make a modification I would have different normals flipping each time. This meant that predicting which ones were going to flip was pretty difficult. So I did a despiration test to find out a solution, I tested the model with out stripifying it and it worked, no flipped normals at all. I thought the model HAD to be stripified to work but it looks like its happy with shape data too. If any one has any reasons why I shouldnt use shape data let me know, because this way I get a much better result with no random faces flipping. other then that, the mods pretty much ready for release : D. will post it after I've tested on another machine, which will be tomorrow for me because its 2:16am lol pip boy image http://i2.photobucket.com/albums/y7/tyokio/deepeyespipboy.jpg Link to comment Share on other sites More sharing options...
neok182 Posted March 31, 2009 Share Posted March 31, 2009 haha i LOVE the icon. thats so awesome. Hope your still going to have a seperate helmet cause i'd love to use the helmet with the nano suit as well. lookin forward to the release. Link to comment Share on other sites More sharing options...
etherealblade Posted March 31, 2009 Share Posted March 31, 2009 You have done a wonderful Job. I'm looking forward to this. Thank you very much. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted March 31, 2009 Share Posted March 31, 2009 Not sure about it in Fallout 3 (haven't checked) but in Oblivion most rigged things where shapes and not strips, the reason they stripify things is because strip shapes are slightly more efficient. I like the Pip boy image but I think the starburst takes away from the actual armor picture. Link to comment Share on other sites More sharing options...
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