dizietemblesssma Posted February 15, 2022 Share Posted February 15, 2022 Hi,I can use conditions on a script attached to my quest for my MCM menu thus:{ "type": "hiddenSwitcher", "text": "Invisible switcher control for nukaworld", "groupControl": 2, "valueOptions": { "sourceType": "PropertyValueBool", "sourceForm": "dz_no_attacks.esp|0800", "scriptName": "dz_no_attacks_quest_script", "propertyName": "nukaworld_installed" } }, but I am unable to do it with a script attached to a refalias on the quest:{ "type": "hiddenSwitcher", "text": "Invisible switcher control for nukaworld", "groupControl": 2, "valueOptions": { "sourceType": "PropertyValueBool", "sourceForm": "dz_no_attacks.esp|0800", "scriptName": "dz_no_attacks_game_load_script", ----------------> this script attached to a refalias for the player "propertyName": "nukaworld_installed" } }, I get the error in MCM.log:Cannot retrieve a property value nukaworld_installed from a form with no scripts attached. (dz_no_attacks.esp|0800) I've tried specifying 0014 instead of 0800 and also Fallout4.esm instead of my mods esp but no joy. Does the script attached to the refalias not get treated as a script attached to the quest? diziet Link to comment Share on other sites More sharing options...
msalaba Posted February 21, 2022 Share Posted February 21, 2022 ReferenceAlias extends Alias which extends ScriptObject. It doesn't have a Form so you can't get its form. You can either have your reference alias set properties on the quest script <dz_no_attacks_quest_script> that MCM can access or use the event I posted in your other thread. I forgot there was an MCM log. Thanks for the tip! Link to comment Share on other sites More sharing options...
dizietemblesssma Posted February 21, 2022 Author Share Posted February 21, 2022 Thanls for the reply, I've already chosen the first route. The script on the player reference alias sets some properties of the main quest script upon each player game load event:) diziet Link to comment Share on other sites More sharing options...
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