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Particle System Problems


BlackSlayer

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The basic problem is that I make a particle system in 3ds MAX 6, and then export as a .3ds file. I then use Milkshape to export it as a .NIF. The thing is that the particle system doesn't show in the game when I try it. So the question is how do I get my particle systems to show up in the game? Another problem is glow. How can I make my objects glow in the game? Do I need a script that will give them light? Do I need to place lights in the mesh while I create it? Any help would be appreciated. Thanks in advance.
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I'd guess it's a problem with the .nif export. Since you're using an unofficial plugin, I wouldn't be surprised if their support for particle effects (and anything else beyond simple models/textures) was flawed at best.
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Thanks for your help. I think I can export particles, the problem is that I do not know how to give them a certain shape. For example, I can create a very dense section of moving particles, and in the game, all I see are some random parts of movement here and there. I just do not know how to make a particle a mesh, that way, they might be counted as geometry.
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