South8028 Posted February 19, 2022 Share Posted February 19, 2022 There is such an object of the workshop. 2048x2048 in size. Consists of 48 meshes. The structure is animated, stained-glass windows are spinning. I want to add to it there are animated shutters on the dome. In order for them to be controlled from the room through a switch, I wanted to make a conductor from the entire building, because I do not want to spoil the appearance with conductors. I added bs connect points P-Conduit01 and P-WS-Rotation to it, registered it in ck. But no matter how much I tried, the building does not want to conduct power. What am I missing?https://disk.yandex.ru/a/ZHjssgJIBdLD9A Link to comment Share on other sites More sharing options...
pepperman35 Posted February 20, 2022 Share Posted February 20, 2022 Maybe by added Actor Values to the object(s) such as WorkshopcanBePoweredAV 0.00 WorkshopsnapTransmitsPower 1.00 Link to comment Share on other sites More sharing options...
greekrage Posted February 20, 2022 Share Posted February 20, 2022 (edited) it needs an actor value "PowerRadiation" Edit: Made this for my latest location mod to transmit power (wireless) over 4 cells. Edited February 20, 2022 by greekrage Link to comment Share on other sites More sharing options...
South8028 Posted February 20, 2022 Author Share Posted February 20, 2022 Maybe by added Actor Values to the object(s) such as  WorkshopcanBePoweredAV 0.00WorkshopsnapTransmitsPower 1.00No. I added all the necessary parameters to ck. I have already made conductors many times, so the point is not in the ck parameters, but probably in the nif itself. Perhaps the fact that the whole structure is divided into animated parts blocks the transmission of power? Or maybe because it is too big for the conductor? Or maybe some special parameter is needed for such objects? In general, I'll probably just make blinds right away with a "remote control" in the room, through which it will be possible to control directly. I don't know what's wrong with nif. Perhaps someone else can advise. Link to comment Share on other sites More sharing options...
pepperman35 Posted February 20, 2022 Share Posted February 20, 2022 You might take a look at the vault assets in the Settlement Objects Expansion Pack as I seem to recall these objects transmit power when snapped together during build mode. Possibly try making a similar test structure (similar size and shape) minus the animations and see if you can get the large structure to transmit power. Also, is there an equivalent object in game that you could examine? I am not aware of one myself. Link to comment Share on other sites More sharing options...
South8028 Posted February 21, 2022 Author Share Posted February 21, 2022 You might take a look at the vault assets in the Settlement Objects Expansion Pack as I seem to recall these objects transmit power when snapped together during build mode. Possibly try making a similar test structure (similar size and shape) minus the animations and see if you can get the large structure to transmit power. Also, is there an equivalent object in game that you could examine? I am not aware of one myself.Thanks. But I couldn't solve the problem. Made an easier way. I placed the "p ws snap" point for the blinds under the floor, from there it is easy to route the wiring anywhere.https://youtu.be/AJCPj2ZV40o Link to comment Share on other sites More sharing options...
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