Errant6 Posted February 20, 2022 Share Posted February 20, 2022 I've hit a bug where I fast travel to a settlement and find the entry filled with junk that looks like settlement assets. I have a vague memory of something similar being linked to assets placed into storage during workshop build mode but I can't find the reference. Any guidance would be greatly appreciated. Current mod list (using MO2):- #Mod_Priority,#Mod_Name"0000","DLC: Wasteland Workshop""0001","DLC: Vault-Tec Workshop""0002","DLC: Ultra High Resolution Texture Pack""0003","DLC: Nuka-World""0004","DLC: Far Harbor""0005","DLC: Contraptions Workshop""0006","DLC: Automatron""0007","Core Framework & UI_separator""0008","Armor and Weapon Keywords Community Resource (AWKCR)""0009","Mod Configuration Menu""0010","MCM Config""0011","MCM Booster""0012","Unofficial Fallout 4 Patch""0013","HUDFramework""0014","Workshop Framework""0015","FallUI - HUD""0016","Active Effects on HUD""0017","FallUI - Inventory""0018","DEF_UI Iconlibs Rescaled and Fixed""0019","FallUI Item Sorter Mod (Standard,Weightless)""0020","FallUI - Map""0021","There It Is - Satellite Maps For Collectors""0022","Far Harbor Satellite Map""0023","Nuka-World Satellite Map""0024","FallUI - Workbench""0025","FallUI - Sleep and Wait""0026","Clean Pause Menu""0027","FallUI - Confirm Boxes""0028","Caliente's Beautiful Bodies Enhancer -CBBE-""0029","Crafting Highlight Fix""0030","Fallout 4 Wheel Menu""0031","Gameplay_separator""0032","FO4 Hotkeys""0033","Another Life""0034","LooksMenu""0035","Third-Person Movement Speed Fix""0036","Increased Walking Speed""0037","MGS Aiming""0038","Effective Melee Blocking""0039","Demolitions Expert and Grenade Arc Fix""0040","Lowered Weapons""0041","Classic Holstered Weapons System (CHW)""0042","Survival Options""0043","Fill Multiple Bottles""0044","Simple Wait Anywhere (Lightweight)""0045","Faster Terminal Displays""0046","Easy Hacking""0047","Easy Lockpicking""0048","ETSGM - Easy To See Glowing Mags""0049","ETSGH - Easy To See Glowing Holotapes""0050","ETSGB - Easy To See Glowing Bobbleheads""0051","Salvage Beacons""0052","Lootman""0053","Rich Merchants""0054","QuickTrade, Base""0055","Protected Unique Brahmin""0056","Extended Dialogue Interface""0057","Old Time Religion""0058","Atomic Radio and Tales from the Commonwealth""0059","Environmental_separator""0060","Optimized Vanilla Textures""0061","Insignificant Object Remover""0062","Vivid Fallout - All in One""0063","True Storms Wasteland Edition v1.4""0064","True Storms Nuka World Add-On (for Darker Nights)""0065","Darker Nights 1.11p6""0066","Wasteland Imports - Goodies from all across the Wasteland""0067","Civil Defense Posters - Vanilla""0068","Horror Posters""0069","Hot and Horny Wastelands - Posters by TheKite""0070","Lore Friendly Posters - Disappearing Mesh Fix""0071","Park Posters""0072","Sci Fi Posters""0073","FCO - HD Eyes""0074","Female Diamond City Security""0075","Gear_separator""0076","Black Vaultsuit""0077","NanoSuit""0078","Armorsmith Extended""0079","Armorsmith Extended Diamond City Guard Patch""0080","Quick Outfit""0081","Tactical Fast Helmet""0082","Tactical Accessory Compendium (TAC)""0083","K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat""0084","Backpacks of the Commonwealth""0085","SF Combat Armor and Jetpack - Performance""0086","Jetpacks FAO v5 - Installer""0087","(RERELEASE) Adamantium Skeleton - No Falling Damage""0088","Real working jet pack""0089","Scouter_by_Ruddy88""0090","Scouter - Toggle Patch""0091","West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More""0092","West Tek Tactical Optics - Enhanced Targeting HUD (No Friendly Highlights)""0093","WUNV - Worsin's Ultimate Night Vision v2.5.1a""0094","TNR Shoulder Lamp""0095","TNR Shoulder Lamp - Alt Slot""0096","ANZAC Biscuits - New Food Item and Sweetroll Replacer""0097","Craftable All-in-one version of Big E's Military Berets and bonus""0098","VIS-G Legendary Modifications""0099","Tactical Armor kit""0100","Combat Helmet Visor""0101","Combat Leg Armor Variation""0102","N7-CombatArmor-STANDALONE_by_Ruddy88""0103","Unzipped Vault Suit - Vanilla Body Conversions by femshepping""0104","Weapons_separator""0105","Craftable Guns and Weapons""0106","Ammo Crafting""0107","Colt 6520 10mm pistol""0108","Colt 6520 10mm Pistol Replacer""0109","Heckler und Koch - MP5 Complex""0110","Modern Weapon Replacer - Heckler Und Koch MP5 Complex - FOMOD Installer""0111","Wattz Laser Gun""0112","Energy Weapon Replacer - Wattz Laser Gun - FOMOD Installer""0113","Wattz Laser Military Paint Retexture""0114","Combined Arms - Modern Weapon Pack""0115","Combined Arms - Modern Weapon Pack v.1.1""0116","Modern Weapon Replacer - Combined Arms - Modern Weapon Pack - FOMOD Installer""0117","Lasers Have No Recoil""0118","M72 Gauss Rifle""0119","X12 Plasmacaster""0120","Plasma Weapon Replacer-X12 Plasmacaster""0121","SIG Sauer MPX 001e""0122","RU556 - Assault rifle""0123","DKS-501 Sniper Rifle - Standalone""0124","McMillan CS5 - A Standalone Sniper Rifle""0125","Scopes Framework""0126","See-Through-Scopes""0127","RobCo Recon Scope Replacer""0128","Remington Model 700""0129","MK14 EBR""0130","Tactical Reload""0131","Spears - Board Replacer - Standalone""0132","Weapon Damage Improvements""0133","Power Armor_separator""0134","WIPAG - Worsin's Immersive Power Armor Garage v2.9""0135","WPS - Worsin_s Paint Shop 1.1""0136","WIPAP ESP Files""0137","WIPAP - Worsin_s Immersive Power Armor Paints - Style 4 (Dirty)""0138","Immersive Backpacks for Power Armors""0139","Clean Power Armor HUD""0140","Settlements_separator""0141","Do Your Damn Job Codsworth -- A Sanctuary Hills Overhaul""0142","Aloot's Home Plate""0143","Clean and Simple Red Rocket""0144","Clean and Simple Ten Pines""0145","Clean_and_Simple_Starlight_Drive_In""0146","Shaikujin's Better warning for settlements being attacked""0147","Recruitable Settlers""0148","Recruitable Settlers FH""0149","Settlers got clean faces""0150","No Lollygagging Settlers""0151","Place Everywhere""0152","Workshop Rearranged""0153","Workshop Plus""0154","Faster Workshop (Workshop Lag Fix)""0155","Settler Sandbox Expansion""0156","Solar Panels""0157","Longer Power Lines""0158","This is MY Bed""0159","Sim Settlements 2""0160","Sim Settlements 2 - Chapter 2""0161","Sim Settlements 2 HUD Override""0162","Sim Settlements 2 - Recruitable Settlers Leaders Pack 2""0163","Address Library for F4SE Plugins""0164","Baka ScrapHeap - Script Memory Limit Expander""0165","Rise of the Commonwealth for Sim Settlements 2""0166","Wasteland Venturers Sim Settlements 2 Addon Pack""0167","Sim Settlements 2 - Pra's Random Addon 2""0168","Sim Settlements 2 - Ruined Homes and Gardens 2.0""0169","Sim Settlements 2 City Plan Sunshine Tidings Co-op - SummerVil""0170","Leaders and Legends of the new Commonwealth""0171","CSM's Vanilla Leaders (SS2)""0172","Hang'em Mall (Hangman's Alley) - Sim Settlements 2 City Plan""0173","Oberland Station Planet X - SS2 November City Plan Contest""0174","Red Rocket Happy City (Sim Settlements 2 City Plan Contest 2021-03)""0175","Sim Settlements 2 City Plan Tenpines Bluff - PinesVil""0176","Vaulted Vault 88 - Sim Settlements 2 City Plan""0177","Companions_separator""0178","Where Are You Now - Companion Tracking""0179","Amazing FollowerTweaks""0180","Amazing FollowerTweaks Recipes""0181","Better Companions - All In One""0182","Companion Infinite Ammo""0183","Ataralyxius' Companion Face Morph Collection For Fallout 4 V4.0a""0184","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair""0185","keke-bu MacCready""0186","Mecto Amore - A Gen 3 Nick Valentine""0187","Settler and Companion Dialogue Overhaul""0188","Factions_separator""0189","We Are The Minutemen""0190","Militarized Minutemen""0191","Minutemen Leather Armor Paint - Standalone""0192","Minuteman outfit Recolor""0193","MMP4APA - Minuteman Paint for ALL Power Armors""0194","CROSS_MojaveManhunter""0195","CROSS_Courser Strigidae""0196","CROSS_Chosen_Of_Atom""0197","Brotherhood of Steel Armor Overhaul""0198","Enemies_separator""0199","Deadlier Deathclaws""0200","Glowing Deathclaws - A Retexture""0201","More Enemies""0202","Endless Warfare""0203","Night of the Creeps""0204","Mojave Cazadores""0205","FallEvil - Complete Edition""0206","Mutant Menagerie - Big Game Hunting""0207","Mutant Menagerie - FallUI Sorting Patch""0208","Trial_separator""0209","Budget Limit Remover (Definitive Edition)""0210","MCM Hotkeys""0211","WIPAP - Worsin's Immersive Power Armor Paints - Style 3 (Clean)""0212","WIPAP - Worsin's Immersive Power Armor Paints - Style 4 (Clean)""0213","WIPAP - Worsin's Immersive Power Armor Paints - Style 6 (Clean)""0214","Secret Service Armor""0215","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One" Link to comment Share on other sites More sharing options...
SirTwist Posted February 28, 2022 Share Posted February 28, 2022 Couple of things, in your plugins, make sure uf04p is as high as you can make it, don't rely on loot, or MO2's sort function for this. You can put Place Everywhere where ever you like, since it doesn't have an .esp, .esl, or .esm. You may, though, want to place it with your settlement stuff. I would rearrange things a bit, so your settlement stuff is at least all in one place, on the left hand pane, and keep all your MCM stuff together with your HUD stuff, etc. It seems to me that you may have something out of place, and thus stuff is piled at the entrance to your settlement. I would check Loot and the sort function in MO2, and see what's what. You may want to add in a mod like Scrap Everything. Or use either Tidy Settlers or Higher Settlement Budget. Or all three. One bit of warning using Spring Cleaning. Make a save before you start doing things with your settlement. You can clean things you might want to clean. Also try settlement keywords expanded and Workshop Framework. Both of those might help. Link to comment Share on other sites More sharing options...
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