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Errant6

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  1. Thank you for the responses. Seems like Nexus has been going through some trials, I hope everything comes together.
  2. Many of the more popular mods end up with dozens or even hundreds of posts on their respective comments history and in times past there was a link to a related forum thread where we could do keyword searches. If that forum link still exists I haven't found it, nor have I found a way to search comments without reading every.single.post. I am I missing something or was there a deliberate decision to make researching mod issues much more difficult that it used to be?
  3. I just encountered this too. I've used Vortex to run Fallout 4 with mods on the same drive I have Baldur's Gate 3 installed on. Both steam versions. I did a full windows reinstall after getting sick of problems with the BG3 Mod Manager and decided to try Vortex for BG3. Everything *looks* like it installs fine until I try to load a modded save game and BG3 tells me no mods are installed. I go back to Vortex and see the Deployment Interrupted message. What the heck is "an elevated process", what settings do my User Access Control need to be and/or what different deployment methods are available? It's a singularly unhelpful error message. Edit: I came across this Youtube guide by Food then Games: ... and realised Vortex was launching in Vulkan mode when I had been playing in DX11 mode. When I swapped to the ...Steam\steamapps\common\Baldurs Gate 3\bin\bg3_dx11.exe as the starting tool and restarted BG3, suddenly BG3 was recognising installed mods.
  4. I don't want to change how weapons function, or their stats, or even what they look like to other players online, but the assault rifle (especially) is SUCH an eyesore that I would love a mod that let me change what it looks like at my end of the game. Is this an option I've just been unable to find?
  5. Thanks Storm, any info is helpful. End of the day I'd like to replace the looks of the canon weapons, but not the stats - but most replacers require a base weapon mod and don't specify whether you end up with just new-looking-canon-stat-weapons, or those plus the modded weapons (often with dramatically different stats), dropping around in game. Guess I need to wrap my head around making my own weapon replacers if I really want to be sure.
  6. So, just wondering. how weapon replacer mods and their prerequisites work when overwriting default weapons. e.g. If I use a weapon install the Ultimate M4 Pack, then the Replacer Pack that draws off the UM4P to replace Handmade Rilfes with CAR15's... Does that mean when I find "CAR15"s in-game... they all have the Handmade Rifle stats? they all have the Ulitmate M4 Pack's CAR15 stats? orit depends entirely on how the Replacer Pack is written?do I need to avoid level list injectors when installing the Ultimate M4 Pack* to be sure? *(I can't remember if that particular mod has level list injectors but some replacer pre-reqs do...) Thanks in advance for any guidance.
  7. We're perfectly fine with people using the Collections system as their own personal backup as long as they don't make them public. No one wants to see lots of "My personal backup please ignore" Collections clogging up the search, but if you don't publish, it's all fine. I'm so glad you confirmed this because I've been using draft collections to try and keep track of my installed mods and would have been heartbroken to see some kind of audit wipe them out!
  8. How to backup/sync Vortex profiles? So, the SSD on my gaming PC died and is in the workshop for repair attempts but I’ve likely lost dozens of hours of Fallout 4 save games, which left me wondering if I could have saved all that “work” by backing up my profiles/saves to the cloud service I use to backup my irreplaceable files. I can find instructions on copying my downloaded mods, which is nice for saving me a few hours of downloading, but I can’t find any mention of transferring the Appdata folders where save games etc are stored. If I can get Vortex to recognise my installed mods as a draft collection, so that helps too - even if it's not Collections' (primary?) purpose. Since I’m a bit obsessed with FO4 at the moment, I’ve started a new game on my laptop and see from my Vortex > Profiles > Open Save Games that my new games are saved here: C:\Users\<myname>\OneDrive\Documents\My Games\Fallout4\Saves\H1uCbfHZ5 I’ve also found Vortex folders here: C:\Users\<myname>\AppData\Local\vortex-updater And here: C:\Users\<myname>\AppData\Roaming\Vortex I like to imagine that if I'm careful to use the same install paths, I can copy+paste from my backups to the corresponding folders in the destination computer to minimize lost progress, but I'm days away from being able to test and have limited cloud space... So, what can/should I backup to the cloud so that when I get my PC back, I can files back to the PC and preserve as much profile saves/data as possible? Or am I doomed to start with a clean slate when moving between computers? (mod downloads notwithstanding)
  9. Deploy > Play > Quit > Quit & Restart Vortex > ... Vortex requires me to deploy again before the game will re-start, despite not changing any mods etc during that cycle
  10. Sorry. Running Fallout 4. Until (about?) the time of the last vortex patch, once I had mods installed, I could restart (PC and/or vortex) and just jump into the game. Since the patch it seems I have to manually hit the deploy button. Yes it's only a niggling thing, which is why it took me so long to query it, but as with more annoyances it grows with repetition so I was hoping I'd missed a setting somewhere.
  11. Ever since the last update (I think), every time I start up Vortex it pops up with "Deployment necessary", even though I haven't installed any new mods since the last time, and the time before that. Not a fun change. I still have "Deploy Mods when Enabled" set to on in settings. Is there some other setting I can change to go back to not seeing this pop up every time I start Vortex?
  12. Just add a Vortex Collections section in the... Vortex section? Remember that the Collections API will be open and it will be possible for MO2/NMM/whateverelseexists to implement the feature as well. As one of the unwashed masses that uses mods far, far more than I'm ever likely to write one - through Vortex, I'd personally find it heartening to see the roots of Collections' development remembered by placement within the Vortex section of the forums. Then again, maybe that would just feel like payback for the leetist "just use MO2/NMM" posts I"ve seen since my discovery of FO4 and the addictive ever-expanding trove of mods in the Nexus hoard. I don't really care where such a forum appeared though. It would just be nice to not have to trawl through pages of random chat to find topics of long term relevance to me.
  13. Thank you. I guess I should have expected a discord, but I'm a bit old fashioned and find forums MUCH easier to navigate and comprehend, especially when trying to follow a particular question/topic over time. Guess I'll dig up the link and stumble around. Thank you Zanerat. I had come across the collection topics forum, but each thread seems locked to discussion of a particular collection, while I was hoping for one where the collection *system* could be discussed. It seems the trend towards Discord marches on, despite (IMHO) this style of forum being much easier to track and understand discussions on topics.
  14. Tha Thank you. I guess I should have expected a discord, but I'm a bit old fashioned and find forums MUCH easier to navigate and comprehend, especially when trying to follow a particular question/topic over time. Guess I'll dig up the link and stumble around.
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