Eshenaleros Posted March 24, 2009 Share Posted March 24, 2009 if any of you have heard of the game Archlord before, you obviously know that being the best in the game means you get a nifty set of armor and a dragon to ride. I am putting forth this as a request to see if anyone is willing to make said armor for oblivion (not the dragon, that can be covered with the akatosh mount mod). if not, I'll begin learning to mod myself, though it may take a very long time as I do not even currently own a computer that will run oblviion for me. anyways, take a look at these and if you feel inspired to craft them for oblivion, awesome, I look forward to using it when I have a game-running computer. If not, I suppose I'll release gradually better version until I have the amazing armor that I want. But, for now, I'm making the request. tell me if you think this is a bit of a dumb Idea, I'm ready for criticism, but at very least thank you for giving me your time Here's a low-quality full body version:http://i21.photobucket.com/albums/b283/pyranack/editforextravanagntarmor.jpg and a higher quality picture with less in the shot:http://i21.photobucket.com/albums/b283/pyranack/highquality.jpg Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted March 24, 2009 Share Posted March 24, 2009 Oh wow. As cool as that would honestly be...There is almost no way for even an experienced modeller to complete your request as of yet because for something THAT complex, we do not have enough reference imagery. if you want something to come of it, find more images of that, and post em here. I dont want to be a buzz kill, but if you have no experience with any 3d modeling suite, then you will have A LOT of difficulty modeling any piece of that armor. Id suggest (if you do want to start) that you start small, with very basic things, and then eventually work to that point....that may take a long time, and to get to that point and be capable of modeling that armor would require a very experienced (Professional?) Modeler. Link to comment Share on other sites More sharing options...
Eshenaleros Posted March 24, 2009 Author Share Posted March 24, 2009 which is what I thought, thank you. You're right, this would be firggin awesome, and I planned to learn how to make meshes and textures anyways. so, This would be an ongoing project. maybe release the boots or something after I'd been working on them for a good long while. meh, anyways, I still have a long way to go, So I think I'll get myself a computer that can run this stuff and then make basic weaponry to start. yeah, that shpuld do for now Link to comment Share on other sites More sharing options...
Unavi Posted March 24, 2009 Share Posted March 24, 2009 hehe i said to myself the same thing you did when i started modeling:) good luck with the learning Link to comment Share on other sites More sharing options...
SirMagus Posted March 24, 2009 Share Posted March 24, 2009 Thing is, that's not enough images and not good enough quality to determine all the parts of the armor. We would need bigger pics with a greater resolution... There are a lot of experienced modelers out there, but I don't know of anyone who would do this at the moment. Let's just hope for the best, cause this is a kick ass armor. Link to comment Share on other sites More sharing options...
Eshenaleros Posted March 24, 2009 Author Share Posted March 24, 2009 thanks for all the kind words guys. I'm going to see to it that I eventually make this armor, in all it's glory... but, until then, I'm probably going to be releasing some pretty crappy stuff *Shrug* oh well. a journey of a thousand miles starts with one step. @Unavi: um, did you get the super item you wanted to make done as well? Regarding the armor, I know there's only so many slots on the body, but how would you guys parse this, if at all? Should the shoulder armor be separate from the arms (like, equipped to a ring slot? maybe the tail slot?) and how about all that stuff coming out of his back? EDIT: I may seem Like i'm jumping into things, but I like to lay a groundwork before I start something. Link to comment Share on other sites More sharing options...
AzirAphale001 Posted March 24, 2009 Share Posted March 24, 2009 If you've never modded before then trying to model a piece or armor like this is going to take a VERY long time. First and foremost you need to learn Blender. Work on some simple stuff first, and then work up to the big stuff. Like learning to swim (apart from the fact that being droped in the deep end isn't likely to drown you). Sorry to be a mood-killer, but this is a very complex armor. Link to comment Share on other sites More sharing options...
Eshenaleros Posted March 25, 2009 Author Share Posted March 25, 2009 If you've never modded before then trying to model a piece or armor like this is going to take a VERY long time. First and foremost you need to learn Blender. Work on some simple stuff first, and then work up to the big stuff. Like learning to swim (apart from the fact that being droped in the deep end isn't likely to drown you). Sorry to be a mood-killer, but this is a very complex armor.thanks for the concern, but I'm not even going to TRY this right away. I'll probably start with something I'll never release to get used to the way things work in blender and photoshop, then gradually work my way up to something that's presentable to the community. It wasn't a mood killer, I'm already not to hopeful, but I'll hit it with a smile and determination. maybe post pictures every once in a while, see what people think Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 25, 2009 Share Posted March 25, 2009 An armor with this much detail would be nearly impossible to do unless you had atleast a few years experience building meshes from scratch. That said, this particular design has some significant issues. First would be the amount of polygons needed. Even if you manually built every polygon and skimped on the detail as much as possible, relying on the normal maps to make up for the lack of detail, you would still have a model which is far too complex to work within any Oblivion setting. Second would be weighting this monster. Due to how the shoulders are, unless you seriously modified the hell out of that area, you would end up with either very weird movement from those pieces, or would have some horrible clipping. Meaning that the result, even if you actually managed to make this, would end up looking REALLY really bad once it started moving. Keep in mind, all armors need to be built with arms straight out to the side, just trying to figure out what the armor should look like in this pose is challenge enough, trying to make it bend right when the arms are at the side, or moving would be sheer hell even for those very experienced with rigging. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.