2xFShuffle2xF Posted February 21, 2022 Share Posted February 21, 2022 I'm trying to make a few armor replacers work together but I don't know how to remove unwanted armors.I would like to pick some armors from TMB Vanilla Armors and BD's Armor and Clothing Replacer Complete Collection.The problem is I can't find most of armor records using SSEEdit - there are only a few for both mods (they are both covering almost all of armors in the game). https://imgur.com/a/wpY4AgF I'm new to modding, so the reason of all that might be stupid. Link to comment Share on other sites More sharing options...
blitzen Posted February 23, 2022 Share Posted February 23, 2022 A replacer can be just a mesh without any corresponding plugin changes, depending on the nature of the change. You have to check the archive for meshes and textures. Link to comment Share on other sites More sharing options...
2xFShuffle2xF Posted February 23, 2022 Author Share Posted February 23, 2022 (edited) Does it mean that I can delete unwanted meshes without causing them being invisible in the game? Edited February 23, 2022 by 2xFShuffle2xF Link to comment Share on other sites More sharing options...
blitzen Posted February 23, 2022 Share Posted February 23, 2022 If it's a replacer, the meshes are already in the game, and you are removing meshes from a mod archive that would otherwise override them. The original meshes are still there. Link to comment Share on other sites More sharing options...
scorrp10 Posted February 24, 2022 Share Posted February 24, 2022 Say, existing in-game ebony boots defined in Skyrim.esm (the EbonyBootsAA entry) uses meshes\armor\ebony\m\boots_1.nif mesh, for male, and meshes\armor\ebony\f\boots_1.nif mesh for female. Game's own mesh files are stored in .bsa archive files, so you will not find those actual files under your Data unless you extract the appropriate .bsa. However, if you go ahead and place meshes\armor\ebony\m\boots_1.nif under Data, game will use that file instead of the one in bsa. No need for any .esp Esp is needed when you actually want to change more than how an armor looks. If you click on those esp entries in SSEEdit, you can check what makes them different from native ones.So to answer your question - yes, you can just remove meshes for the armors you don't want, and the game will go back to using native ones from the bsa. If you remove unwanted meshes and vanilla armors in game look messed up. consider checking and removing the mod-provided textures as well. Link to comment Share on other sites More sharing options...
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