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Posted

I'm trying to make a few armor replacers work together but I don't know how to remove unwanted armors.

I would like to pick some armors from TMB Vanilla Armors and BD's Armor and Clothing Replacer Complete Collection.

The problem is I can't find most of armor records using SSEEdit - there are only a few for both mods (they are both covering almost all of armors in the game).

 

https://imgur.com/a/wpY4AgF

 

I'm new to modding, so the reason of all that might be stupid.

Posted

A replacer can be just a mesh without any corresponding plugin changes, depending on the nature of the change. You have to check the archive for meshes and textures.

Posted

If it's a replacer, the meshes are already in the game, and you are removing meshes from a mod archive that would otherwise override them. The original meshes are still there.

Posted

Say, existing in-game ebony boots defined in Skyrim.esm (the EbonyBootsAA entry) uses meshes\armor\ebony\m\boots_1.nif mesh, for male, and meshes\armor\ebony\f\boots_1.nif mesh for female.

 

Game's own mesh files are stored in .bsa archive files, so you will not find those actual files under your Data unless you extract the appropriate .bsa.

 

However, if you go ahead and place meshes\armor\ebony\m\boots_1.nif under Data, game will use that file instead of the one in bsa. No need for any .esp

 

Esp is needed when you actually want to change more than how an armor looks. If you click on those esp entries in SSEEdit, you can check what makes them different from native ones.

So to answer your question - yes, you can just remove meshes for the armors you don't want, and the game will go back to using native ones from the bsa.

 

If you remove unwanted meshes and vanilla armors in game look messed up. consider checking and removing the mod-provided textures as well.

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