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Modeling problem


Unavi

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Hi, i've got a bit of a problem, atleast i think it is.

Well when I inport the nif file of the exnem upperbody in blender the weight paint screws up i think.

The whole model shows blue apart one shoulder(the right one if it helps) - it looks fine and painted. Now i'm not gonna lie i don't know much about the paitnig but this seems odd to me. When i run the copy weight script form the body model to the armor it seems that nothing happens. I used to make armors just by copyind the polygons from the body model (and it think it was the vannilla one, i forgot but it doesn't matter) and it worked... but it just worked, the model made that way were crappy :(

 

I belive better modelers make the armors from scratch with new polygons. Ah don't want to go off topic in the first post...anyway is this what's happening to me normal and i keep missing something or it's acctualy screwing me up?

 

thanks for the help!

 

Unavi

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I'm not sure if I quite understood the problem,

 

but if you're talking about your armor getting stuck in pose mode,

 

or having trouble painting the while object, here's some info about it.

 

 

When you're painting the armor or whatever that you're weight painting,

 

you'll come to places where you can't reach it with your brush.

 

What I do is to paint everything I can from every angle at a long distance,

 

cause the further back you go the bigger area you paint over.

 

If the object still is stuck in some spots in pose mode, you can do what I do:

 

 

While in Weight Painting Mode, go next to the bar where you choose which mode to go to,

 

it will say "Paint", click it and choose Grow/Shrink Weight...

 

then just keep doing he same thing a few times then try again, cause it really does help.

 

 

Hope that helped, if that was the problem that is =P

 

In any way, it's good to know if you should come in those situations.

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The whole model shows blue apart one shoulder(the right one if it helps)

 

The reason for this is that you have only the bone for that shoulder selected. While in object mode select your mesh then hold Shift and select your skeleton. Your skeleton should be a lighter color when selected. Copy your weight paint and then check it. By selecting different bones you should see the weight paint for that bone.

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Well what you said did work, but now i'm getting a new problem. When exporting the nif from bleder it says:

 

" Lost 0.00265 (the number is random) of weights while creating skin partition for Blender objcet..."

 

i guess it is a exporter bug, becouse the same happens with objects that were wxported before and that are fully functional.

 

Please help me...again :(

 

ps: i just instelled the latest nif script but i get the same problem :(

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well i tried to weight paint it by hand and now it works, so i guess there's sometghin wrong with the script...even tough it woked just now! aww hell i don't know it's so confusing.

 

last q: it is ok to use the weight just of one color/hardness?

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well i tried to weight paint it by hand and now it works, so i guess there's sometghin wrong with the script...even tough it woked just now! aww hell i don't know it's so confusing.

 

last q: it is ok to use the weight just of one color/hardness?

 

Uhm, are there other weight colors than blue and red?

 

Sure there are the ones between the red and blue one, but others?

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