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DLC does not seem to be doing well


Michlo

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I didn't get the first one due to all the complaints and it really didn't interest me very much. I was waiting for the second, assuming it would be richer in content and far superior as they would have learned from past mistakes and games.

 

Apparently I was wrong. A friend has been crashing every few minutes with it today and now this:

 

http://www.bethsoft.com/bgsforums/index.php?showtopic=970509

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The Xbox version was apparently corrupted during the upload to the GFWL servers.

 

The PC version as far as I can tell is fine. I haven't had a single issue or crash and I downloaded it right after it was released.

 

Though I don't run my DLCs from the downloaded folder, I move them to my Data folder first. Apparently according to other PC users who have been having problems doing as I do fixes their problems.

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yossarian made the best find imo (apart from red xcalamtion marks and crashes) there seems to be a bridge under which there are dozens of nasty big landscape holes

that problem happened cause they set the water level to 2000 instead of 10500! and as the heavy research groups, mainly yoss, found out, water levels below 10000 create those holes.... vanilla fallout landscaping had that in mind

 

regarding the fact that noone on beth's end ever dared to clarify that fact but let us all stumble in dakrness as to why our landscapes didnt work (i alone played around for more than 10h straight until i found a half working way until yoss found out about the height setting) i think its plain just that it happened to themselves now... bad programming and lousy innercompany communication just doesnt pay back...

 

or maybe its cause they recently like to juggle personel instead of staying with one core group that knows how the engine works

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regarding the fact that noone on beth's end ever dared to clarify that fact but let us all stumble in dakrness as to why our landscapes didnt work (i alone played around for more than 10h straight until i found a half working way until yoss found out about the height setting) i think its plain just that it happened to themselves now... bad programming and lousy innercompany communication just doesnt pay back...

 

or maybe its cause they recently like to juggle personel instead of staying with one core group that knows how the engine works

 

Not the core team build the DLCs, they have a sepperated team for that and obviously this team does everything with the same GECK we all love and know, while the core team has some more powerful tools. And I am sure, the core team knows this bug (coz its impossible you dont meet this bug in 2-3 years development time), but dont tell the DCL Team about it.

 

So its really satisfieing after rebuilding my worldspace 2x to see them fail too just because this snotty information politics of bethesda. Everything could be so easy for all of us, if they just share a few things with us when releasing the GECK :rolleyes:

 

Glad they fail, maybe now they step down from their high horse when they see, that the F3 community fix their bugs better than their own team.

 

Oh, and of course they have floating trees too, needs a land level of 13000-20000 to make no ghost lod trees appear :thumbsup:

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Oh, and of course they have floating trees too, needs a land level of 13000-20000 to make no ghost lod trees appear thumbsup.gif

 

no poo? omg... damnit... -.-

 

Well, I still have them too in a few of my GTS Worlds. They only appear if you generate a LOD, no LOD no Trees, but quit your game once and return and they are gone until you return to the wasteland, so its a bug we can live with. I still working on a solution for this WITHOUT recreating the worldspace and already have an Idea how it maybe could work.

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