jkruse05 Posted March 26, 2009 Share Posted March 26, 2009 I was fairly satisfied with The Pitt, especially after OA. It had a decent story, that really covered the gray area. There was plenty to explore (I spent a tone of time in the steelyard, I think I found every one of the steel pieces), and the rewards were decent. It seemed there was something to earn or find for ALMOST every type of character. Overall, I found it quite worth it's cost. @ SilusCrow The Trogs actually do respawn in the steelyard, just at a very slow rate, and typically in a position to surprise you. Also, I noticed that it doesn't seemed to cycle to full nighttime in The Pitt, not sure if I like it or not, but it's interesting. Link to comment Share on other sites More sharing options...
SilusCrow Posted March 26, 2009 Author Share Posted March 26, 2009 I was fairly satisfied with The Pitt, especially after OA. It had a decent story, that really covered the gray area. There was plenty to explore (I spent a tone of time in the steelyard, I think I found every one of the steel pieces), and the rewards were decent. It seemed there was something to earn or find for ALMOST every type of character. Overall, I found it quite worth it's cost. @ SilusCrow The Trogs actually do respawn in the steelyard, just at a very slow rate, and typically in a position to surprise you. Also, I noticed that it doesn't seemed to cycle to full nighttime in The Pitt, not sure if I like it or not, but it's interesting. I just saw =D Think there'll be some mods that come out that tweak up the Steel Yard? Faster respawns and a proper nighttime feel? 'Cause when they were talking about it in game I was all like "Oh my God this is going to be a nightmare....I wish I had my normal guns but all I get is this blasted switchblade and an Auto Axe...", but when I got into the Steel Yard, it was like a big metal playground that wasn't really scary at all. I WANT SCARY STEEL YARD DARN IT!! RAWR! Link to comment Share on other sites More sharing options...
MrLXIV Posted March 26, 2009 Share Posted March 26, 2009 I loved The Pitt! I've just finished Ashur's side this time, and found the "Man Opener". Love the thing to bits, well the other person's bits afterwards :biggrin: Link to comment Share on other sites More sharing options...
overload1977 Posted March 26, 2009 Share Posted March 26, 2009 got it last night but had some bugs with body mods installed in my ver i had to del them but got to wait now untill friday to play it but the first 10 mins was great the Pitt bridge at the start is a nightmare for low level chars lol :thumbsup: , allso FOMM dose not work at the mo with it or with the new 1.4 patch ......... i had to use the fallout 3 luncher for the frist time in a long time ugh......... but i guess Timeslip will work on it this weekend :) .. i hope o_O Link to comment Share on other sites More sharing options...
Cyvanhoe Posted March 26, 2009 Share Posted March 26, 2009 got it last night but had some bugs with body mods installed in my ver i had to del them but got to wait now untill friday to play it but the first 10 mins was great the Pitt bridge at the start is a nightmare for low level chars lol :thumbsup: , allso FOMM dose not work at the mo with it or with the new 1.4 patch ......... i had to use the fallout 3 luncher for the frist time in a long time ugh......... but i guess Timeslip will work on it this weekend :) .. i hope o_O While I am not thinking that you may be new to mods and how to use them... but you did think about placing The Pitt.esm up in your load order ? Like, on third place, actually ? I am not trying to be a smart guy, but I am using Patch 1.4, latest FOMM and latest FOSE altogether. Took The Pitt DLC files from the LIVE directory (that's The Pitt.esm, The Pitt - Main.bsa and The Pitt - Sounds.bsa) and placed them into the Data folder. And I have absolutely no problems. None. Nada. Everything works. :biggrin: Link to comment Share on other sites More sharing options...
overload1977 Posted March 26, 2009 Share Posted March 26, 2009 weird hmm my FOMM dose not work no more and i have ver 0.9.12 it loads up and i can click mods on and off and mess around with it but i can`t lunch the game no more, but then again i did update it and did not reinstall also the load order is fine i have main file frist then OA then the pitt ... and over 70 mods lol the bug i had with the male raiders was Roberts Male Bodys it turned all the raiders bodys black lol that had the new armors on but after i del the files everthing was fine, just trying to work out why FOMM dose not work now i know its that damn patch!!!! 1.4!!!!!! i will just uninstall FOMM tomorrow and get the new one from http://sourceforge.net/projects/fomm/ a fresh install will do it..........if i have time its only a little bug i can still play the game its just being a pain in the butt heh update: ok installed FOSE v1_1 beta 2 link here>>>> http://www.fallout3nexus.com/downloads/file.php?id=4888 and uninstalled and reinstalled FOMM from sourceforge link up there ^^^^^^^^^^^^^^^ ^_^ everthing back to norm runs again :starwars: heh Link to comment Share on other sites More sharing options...
granlund007 Posted March 27, 2009 Share Posted March 27, 2009 The "Cure" was rather funny and how Wrehner treated "it"... It was kind of funny DLC, since i collected 41 fingers from those slaver bastards but i hope Broken Steel will be better. Link to comment Share on other sites More sharing options...
OldManMose76 Posted March 27, 2009 Share Posted March 27, 2009 Did anyone come across any mentions of Rockopolis or the "Queen" of the slavers in the new DLC? I didn't see any, which made me sad, since I figured they'd pick up on that. But maybe I'm just unobservant. Link to comment Share on other sites More sharing options...
TheOutlander Posted March 27, 2009 Share Posted March 27, 2009 Did anyone come across any mentions of Rockopolis or the "Queen" of the slavers in the new DLC? I didn't see any, which made me sad, since I figured they'd pick up on that. But maybe I'm just unobservant.There isn't any mention of them, specifically because the people who worked on the Pitt weren't aware of that storyline or so says one of the guys who gave some game site an interview recently. Link to comment Share on other sites More sharing options...
mathyushazam Posted April 2, 2009 Share Posted April 2, 2009 When you enter the pit, Mex takes your equipment. How do I recover my stolen equipment once I complete the quest? Link to comment Share on other sites More sharing options...
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