SilusCrow Posted March 26, 2009 Share Posted March 26, 2009 Was looking around the GECK settings and found some settings labled under Radiation. One that caught my eye was "fRadiationResistanceAvoidLevel". Anyone know if jacking it up from 50 to 100 will make you Rad immune, or is there some other way? Want to get that Vault 87 on my map but I can't get close enough. Link to comment Share on other sites More sharing options...
TGBlank Posted March 26, 2009 Share Posted March 26, 2009 hmm... why dont you toy with them and try? Anyways, you should be able to get to the vault using a crapload of radaways, and not autotraveling till out of danger. Link to comment Share on other sites More sharing options...
SilusCrow Posted March 26, 2009 Author Share Posted March 26, 2009 hmm... why dont you toy with them and try? Anyways, you should be able to get to the vault using a crapload of radaways, and not autotraveling till out of danger. Only problem is is that whenever I start getting close, the Rads hike up to 200+. Link to comment Share on other sites More sharing options...
TGBlank Posted March 26, 2009 Share Posted March 26, 2009 adv rad suit, rad-x, hotkeyed radaway. aand dropping down from the hill. check out the wiki. not all possible paths are that bad.And i mean, why not toy with those game settings and try to see if they up the rad res to 100? Link to comment Share on other sites More sharing options...
SilusCrow Posted March 26, 2009 Author Share Posted March 26, 2009 adv rad suit, rad-x, hotkeyed radaway. aand dropping down from the hill. check out the wiki. not all possible paths are that bad.And i mean, why not toy with those game settings and try to see if they up the rad res to 100? Suppose I could. Make a mod for each value and mix and match... Link to comment Share on other sites More sharing options...
TGBlank Posted March 26, 2009 Share Posted March 26, 2009 i was thinking more on using the console to toy with the values till you find out how to affect rads (maybe a mod with a +200 rad res to make testing easier). Once the values are found, making the respective mod would be child's play. Link to comment Share on other sites More sharing options...
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