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CBBE Breasts stay in place


Jep1st

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How can I stop this from happening with many cbbe outfits?

I know it has something to do with physics and I don't have any body physics mods but many outfits I download clearly say in the description that the outfit also works without any physics mods but often enough this happens. I have normal cbbe and bodyslide and when I get a new outfit, I always go to bodyslide and batch build the outfit to match my body preset.

Sometimes the mod description doesn't mention the physics at all as a requirement and instead only state that bodyslide and cbbe are required.

Is it something I need to do in the outfit studio or what? Any guides would be much appreciated.

 

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Afaik, you'll need CBPC for breast bounce, in case you don't already have that installed. If however, you actually meant that you have CBBE-3BA instead of just stock CBBE, you'll need CBPC and HDT-SMP using the appropriate versions for your game

 

If you already have the prerequisite mod(s) installed, you also need to Build your body and clothing/armor in Bodyslide.

 

If you already have done this stuff... not sure. More detail might be helpful

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Afaik, you'll need CBPC for breast bounce, in case you don't already have that installed. If however, you actually meant that you have CBBE-3BA instead of just stock CBBE, you'll need CBPC and HDT-SMP using the appropriate versions for your game

 

If you already have the prerequisite mod(s) installed, you also need to Build your body and clothing/armor in Bodyslide.

 

If you already have done this stuff... not sure. More detail might be helpful

I only have the basic CBBE and Bodyslide. Nothing more and I don't even want any body physics mods. I just want the modded outfits work like vanilla outfits do but with my CBBE body preset. No jiggling or bouncing required.

Many outfit mods say they only require cbbe and bodyslide but when I instal the mod and build the outfit to my preset, this happens in the game.

After spending more time in google, it might have something to do with skeleton and somehow replacing that might work but I haven't had the time to really try it out.

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XPMSSE is required if you use physics-enabled outfits, even if you don't install any of the actual physics mods (CBPC/HDT SMP).

Seems like when you're BatchBuilding, you're building physics-enabled meshes instead of the default static ones. When you click BatchBuild, you get one or two pop-ups, depending on if you have conflicts or not. The first lists all the meshes to be built. The next one has all the conflicts for you to select from, which is where you should be selecting the non-physics meshes. Conversely, before BatchBuilding, you can use the GroupFilter at the top to only select the non-physics outfits. You can also use the GroupFilter when you install a new mod to only select the files from that mod, so you don't have to build everything all over again.

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We have CBPC, CBBE, HDT-SMP, and XPMSSE, along with Sunjeong's rework of TAWOBA. But we have noticed in our batch builds some of those armors exhibit the bounce, but some don't, and these armors are static.

 

We are nervous to return to the batch-build to alter anything, since most of the armors are working OK, for physics.

 

Is there a way to get all the armors to respond, without altering the physics of the ones working?

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Go through them one-by-one instead of BatchBuilding, using the GroupFilter to select only physics meshes, or deselecting the non-physics and/or already-working meshes during BatchBuilding.

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