burningwreckage00 Posted September 15, 2013 Share Posted September 15, 2013 I've been have a strange but small problem when importing animations into blender. Most things work correctly, but some bones on the skeleton look completely off compared to an older revision of blender on my older computer. Bones being both toes nodes, pelvis, one tail node, spine02, and one of the head nodes just to name the most noticeable ones. Anyway to fix this, or would I have to revert to that version of blender. details (if these would mean anything): Currently using:OS:Windows 8 64bitBlender 2.49bpython2.6.2 Previously Used (where things seemed to import correctly):OS:Windows Vista 32bitBlender 2.47python 2.5.2 Nifscripts on both were appear to be the same for both as far as i can tell. I have pictures that might help, but how do i post them? Link to comment Share on other sites More sharing options...
Striker879 Posted September 15, 2013 Share Posted September 15, 2013 Have you looked through Avoiding Blender animation pitfalls to see if anything described there matches your problem? Link to comment Share on other sites More sharing options...
burningwreckage00 Posted September 16, 2013 Author Share Posted September 16, 2013 (edited) @Striker879; I have and I didn't see anything on there that sounded like my problem. Luckily i save the files i was working on on my older PC as .blend and was able to open those on this one without the problems... Looks like that's probably what I'm going to have to do If i decide to try to edit another animation... UPDATE: Switching to blender 2.47 (and the version of nifscripts and stuff it came with)seems to have fixed my problem... Edited September 17, 2013 by burningwreckage00 Link to comment Share on other sites More sharing options...
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