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Is this normal?


G1996R

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Essentially certain items and objects within the GECK return an error marker in the render window of a cell. It seems pretty regular across most interior cells and at least Goodsprings has a few of them from what I've seen, although I imagine there's more across the WastelandNV cells. It seems to be mainly impacting creatures and architecture meshes, but all these meshes show up absolutely fine in game.

 

Also, a separate but possibly related issue I have is that some cells just outright refuse to appear in the render window. I can anticipate all of this being a big issue in future when I attempt making new cells/quests etc. I have tried extracting the bsas and linking to the .nif that way, which usually works with armours but has not worked this time.

 

Also I'm using the GECK extender

 

Error markers issue:

 

43JlsNb.png

 

FJvJPaR.png

 

 

Cell not showing in the render window:

 

V6pMyH4.png

 

 

Any assistance would be greatly appreciated! Thanks

 

 

 

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If you've used the BSA decompressor you might need to edit your inis:

 

https://forums.nexusmods.com/index.php?/topic/7113361-fnv-bsa-decompressor/?p=90876328

 

 

This was exactly the issue, it was due to TTW bsas not being added to the archive list in the geckcustom.ini. Thanks for your response.

 

If anyone else encounters this issue, add this:

 

[archive]

SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa

 

to the geckcustom.ini

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