G1996R Posted March 4, 2022 Posted March 4, 2022 Essentially certain items and objects within the GECK return an error marker in the render window of a cell. It seems pretty regular across most interior cells and at least Goodsprings has a few of them from what I've seen, although I imagine there's more across the WastelandNV cells. It seems to be mainly impacting creatures and architecture meshes, but all these meshes show up absolutely fine in game. Also, a separate but possibly related issue I have is that some cells just outright refuse to appear in the render window. I can anticipate all of this being a big issue in future when I attempt making new cells/quests etc. I have tried extracting the bsas and linking to the .nif that way, which usually works with armours but has not worked this time. Also I'm using the GECK extender Error markers issue: Cell not showing in the render window: Any assistance would be greatly appreciated! Thanks
Radioactivelad Posted March 6, 2022 Posted March 6, 2022 If you've used the BSA decompressor you might need to edit your inis: https://forums.nexusmods.com/index.php?/topic/7113361-fnv-bsa-decompressor/?p=90876328
G1996R Posted March 6, 2022 Author Posted March 6, 2022 If you've used the BSA decompressor you might need to edit your inis: https://forums.nexusmods.com/index.php?/topic/7113361-fnv-bsa-decompressor/?p=90876328 This was exactly the issue, it was due to TTW bsas not being added to the archive list in the geckcustom.ini. Thanks for your response. If anyone else encounters this issue, add this: [archive]SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa to the geckcustom.ini
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