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[LE] deleting _0 armor causes a bug


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Hi, I've downloaded the "glowing daedric armor", it comes with differents armors and in order to save some space in my hard disk, I've deleted all the models finished in _0, like "cuirass_0, boots_0" etc, but the problem is that the other models with the _1 do not work anymore, are they related in some way? Do I need both models??

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Yes, you need both.

 

There are two extremes when it comes to armor: the smallest size and the largest size.

_0 meshes signify the small end

_1 meshes signify the large end

The game takes these two sizes and extrapolates the appropriate shape needed for body sizes that fall between the two extremes.

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Yes, you need both.

 

There are two extremes when it comes to armor: the smallest size and the largest size.

_0 meshes signify the small end

_1 meshes signify the large end

The game takes these two sizes and extrapolates the appropriate shape needed for body sizes that fall between the two extremes.

 

 

Ok, but why some mods only got one armor model and it works?

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in the .esp, the armor addon has a weight slider enabled/disabled toggle. If it's disabled you only need the one file, and the armor will always be the same size no matter what weight. If it's enabled, you need both, and the armor will vary with character weight.

 

 

but you can get the same effect as setting weight to disabled by just duplicating the _1 file and naming copy _0. though that won't help you since you're trying to save disk space

Edited by rkkn
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Its determined by whether an armature has weight slider support. If it does, you need both _0 and _1 nifs. If it doesnt support weight sliders, you need just the single nif. Name of the nif doesnt matter there, and it also is one set size for anyone that wears it, so might clip with some weight values

 

If enabled, both _0 and _1 nifs have to be present or else you wont see the model. Might CTD too dont remember for sure there

 

Easiest way to check if sliders are enabled is to check the armature in XEdit

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