GoblinSlayeru15 Posted March 5, 2022 Share Posted March 5, 2022 Hi, I've downloaded the "glowing daedric armor", it comes with differents armors and in order to save some space in my hard disk, I've deleted all the models finished in _0, like "cuirass_0, boots_0" etc, but the problem is that the other models with the _1 do not work anymore, are they related in some way? Do I need both models?? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 6, 2022 Share Posted March 6, 2022 Yes, you need both. There are two extremes when it comes to armor: the smallest size and the largest size._0 meshes signify the small end_1 meshes signify the large endThe game takes these two sizes and extrapolates the appropriate shape needed for body sizes that fall between the two extremes. Link to comment Share on other sites More sharing options...
GoblinSlayeru15 Posted March 6, 2022 Author Share Posted March 6, 2022 Yes, you need both. There are two extremes when it comes to armor: the smallest size and the largest size._0 meshes signify the small end_1 meshes signify the large endThe game takes these two sizes and extrapolates the appropriate shape needed for body sizes that fall between the two extremes. Ok, but why some mods only got one armor model and it works? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 6, 2022 Share Posted March 6, 2022 Because they set everything up properly to use just one model instead of two. You would need to compare one of those mods against a normal two model setup to see what is different beyond the lack of a single mesh file. Link to comment Share on other sites More sharing options...
rkkn Posted March 6, 2022 Share Posted March 6, 2022 (edited) in the .esp, the armor addon has a weight slider enabled/disabled toggle. If it's disabled you only need the one file, and the armor will always be the same size no matter what weight. If it's enabled, you need both, and the armor will vary with character weight. but you can get the same effect as setting weight to disabled by just duplicating the _1 file and naming copy _0. though that won't help you since you're trying to save disk space Edited March 6, 2022 by rkkn Link to comment Share on other sites More sharing options...
Sphered Posted March 6, 2022 Share Posted March 6, 2022 Its determined by whether an armature has weight slider support. If it does, you need both _0 and _1 nifs. If it doesnt support weight sliders, you need just the single nif. Name of the nif doesnt matter there, and it also is one set size for anyone that wears it, so might clip with some weight values If enabled, both _0 and _1 nifs have to be present or else you wont see the model. Might CTD too dont remember for sure there Easiest way to check if sliders are enabled is to check the armature in XEdit Link to comment Share on other sites More sharing options...
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