EZEQUIELBW Posted April 26, 2009 Share Posted April 26, 2009 Mmm, what about using the "Human Blood" bottles for the spells? Also, a spells that transforms your own blood (Unles you're a vampire), into blood bottles and temporaly decreasing fatige and healt, or a spell that takes targets heart and ads it to the players iinventory... and then use it for making more blood bottles or special spells... also a Blood Control spell that controls the target but makes the player unable to cast any other spells until the spell is deactivated or the target dies.Also... is there a way to be a good player and use the spells without penalizations? I like the idea of being a Holy Necromancer :P Link to comment Share on other sites More sharing options...
isra Posted April 26, 2009 Share Posted April 26, 2009 You could make an Oblivion version of Diablo's Life Tap curse.Sacrifice some health to curse a target so that whenever the target recieves damage you gain a proportionate amount of health. You could also make a spell which sacrifices blood to cause all vampires within x feet to frenzy. Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 26, 2009 Share Posted April 26, 2009 Also... is there a way to be a good player and use the spells without penalizations? I like the idea of being a Holy Necromancer :PThe Abhorsen!Something like the opposite of Turn Undead, which stops humans (and possibly Dremora) from coming near you. The stronger the spell the bigger the radius of the spell. Link to comment Share on other sites More sharing options...
gdarknight Posted April 26, 2009 Author Share Posted April 26, 2009 Mmm, what about using the "Human Blood" bottles for the spells? Also, a spells that transforms your own blood (Unles you're a vampire), into blood bottles and temporaly decreasing fatige and healt, or a spell that takes targets heart and ads it to the players iinventory... and then use it for making more blood bottles or special spells... also a Blood Control spell that controls the target but makes the player unable to cast any other spells until the spell is deactivated or the target dies.Also... is there a way to be a good player and use the spells without penalizations? I like the idea of being a Holy Necromancer :P I plan on working the 'blood bottles' into the mod, where they function just like healing potions. As for being a "good" necromancer, perhaps I can work some of the spell ideas from DU into my planned re-vamp of 'Judgement of the Nine'. Link to comment Share on other sites More sharing options...
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