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isra

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  1. Try this - first uninstsll all versions of the mod completely. Next, install the original version that works, then open the zip of the retexture you want to use. There should be a folder called textures somewhere in there. Extract that folder *only* to your skyrim/data folder and overwrite when prompted. I would take a lookat the file tree of the mod myself to check what the problem is but I'm currently stuck on a tablet for a few days. Sorry! Also if you aren't too mod heavy already I definitely second a switch to mod organizer. It's a much cleaner, more organized and more modular way to install mods. Migrating from NMM can be a pain so it's better to do it sooner than later.
  2. If the only thing that is changing is the textures, and one set works while the other doesn't, I can't understand how it would be the mesh. Ordinarily based off the screenshot I'd be inclined to agree with you, because it sure doesn't look like any texture problem I've seen. That does make me wonder, though. Did you install any files into the "meshes" folder when you installed the retexture, OP?
  3. Make sure the xpmse skeleton is in the very last place in your install order. Note that I do mean *install* order, not load order. If you're using mod organizer ensure that there is no skeleton in your overwrite folder. Also if you have any other mods that effect skeletons, not just humanoid skeleton but creatures too, try disable and test.
  4. This is off the top of my head but I believe "ench amount" is the gold price of the enchantment and the "enchantment cost" is the amount drained every time the enchantment fires. So for example say you made a new enchantment and the "enchantment cost" was 20. Then you placed that enchantment on a sword and gave the sword a value of 200 in the "enchantment" field. That sword would have a total or 200/20=10 charges. Ten hits and it would be drained and require refilling with a soul gem. If you unticked auto calc and changed the enchantment cost to 1, it could hit 200 times before being drained. Note this only applies to weapons as armor and clothing don't use charges. Edited for typos, freaking touchscreen xD
  5. Redacted this reply because I am not at my PC to confirm one way or the other.
  6. Is this only affecting your character? If so try adjusting the weight slider. Also the sculpt tool in racemenu can be used to deflate the neck vertices which may help close the seam. I would also advise getting rid of all of your body and texture mods, then just reinstall bodyslide and outfit studio -followed- by SG female textures. Bodyslide and outfit studio already includes all of the meshes you want and having any other mods just overwrites the same files and causes conflicts. You can set the type of body shape you want in the bodyslide program.
  7. Have you tried disabling immersive 1st person view and seeing if the problem persists? It seems likely to be the culprit.
  8. Oh don't mind me i am a cheeky bastard :D Just a little joke about the younger generation riding on the backs of the old. I think I saw this on an episode of bottom once.
  9. This sounds like the perfect mod for me to use to replace the awful looking horses in skyrim. How are old people at ascending 70 degree slopes? How much stuff can they carry? Do they run away when attacked or fight back? Can I whistle for them?
  10. I would check myself but I'm using a tablet right now. If you open one of the original textures in gimp and open one of the retextures to compare, do they have the same layout? Maybe the author has accidentally linked the wrong texture files.
  11. Do you actually want your armor to show under your clothing or do you simply want to wear clothing with the protective attributes of armor? The latter is much more simple and just involves creating a duplicate of the clothing you want to use in the creation kit, then editing its stats and adding it to your inventory via the console. There are ways to do the former but they are essentially armor mashups. You will have to use nifskope and/or outfit studio and possibly gimp to make a specific clothing fit over a specific armor. Depending on the shapes of each the results may range from quite nice to terrible clown suit. This process can be time consuming depending on what you are trying to pull off. I am not an expert but I can walk you through either method if you need help. There are also tutorials out there on youtube and other sites made by actual experts. Lastly, if you are looking for a system where any clothing will dynamically fit over any armor, I can almost assure you that will not happen anytime soon if at all. Skyrim doesn't have tools to deal with this process automatically. Doing this manually would be extraordinarily time consuming if it is even possible. You would have to have different meshes for every combination of clothing and armor, and figure out a way for the game to know which mesh to use when.
  12. Are you using an enb preset? If so, have you previously installed any other enb preset or have you tried without it? Is your framerate uncapped?
  13. Have you tried making the changes in CK instead? I've never had any problems making this kind of edit using the creation kit. Load up skyrim.esm and update.esm, then find the item under the armor category, change armor type from heavy to light, adjust the armor rating and weight appropriately, and under keywords remove ArmorHeavy then add ArmorLight. You may also want to change the ArmorMaterial(type) here. Nothing else should need to be touched like slots or anything to do with the ArmorAddon itself. Save as new esp and put it somewhere reasonable in your load order. Sorry if I am explaining stuff you already know. If it doesn't help any let us know exactly how you are making your changes and any relevant mods you are using.
  14. Mods do amazing things for a games' lifespan. Bethesda know that if they provide the tools for heavy modding, even if they release an average game people will buy it anyway for the mod value and years down the road it will still be considered a classic worth playing. I would have a very different view of skyrim if it was not so mod friendly, and I definitely wouldn't still be playing it. Credit where it's due to the mod authors out there who usually don't make a dime for all their hard work, and Bethesda for not being a totally blind corporate machine hellbent on alienating the community like so many others. Sometimes I think they might lean a little too heavily on mod creators though... compare base morrowind to base skyrim and you realize how much stuff has hit the cutting room floor over the years.
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