IronChancellor Posted July 8, 2015 Share Posted July 8, 2015 (edited) Try setting the weapon's object script to something like this: scn headshotkillscript ref MyOwner ref MyTarget int HeadCondition BEGIN OnFire set MyOwner to Player set MyTarget to MyOwner.objectunderreticle 0 1000000 set HeadCondition to MyTarget.getav perceptioncondition END BEGIN OnHit if HeadCondition > MyTarget.getav perceptioncondition MyTarget.damageav health 1000 endif set HeadCondition to 0 END This will add extra damage to an NPC if shot in the head with your weapon only. It will only work if the player is using the weapon and not in VATS. I have some ideas for how to fix these problems, but they are more complicated than the example and will take me some time to put together. Edited July 9, 2015 by IronChancellor Link to comment Share on other sites More sharing options...
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