puddlepond Posted March 8, 2022 Share Posted March 8, 2022 weird issue! i've been taking a few screenshots of ranger ghost for an upcoming mod, mixing and matching her hat and glasses and whatnot with console commands. after some liberal use of the resetinventory and remove/additem commands, i noticed that upon loading a save made in the midst of this procedure that ranger ghost had the hair that's supposed to only show when she's wearing a hat (the model that's more flat to the head) but without her hat on (as shown on the left). i actually quite like it. i think it looks greasy and cool and weird. i wanted to make it so that hairstyle (hairmessy01.nif) always looked like that. so i removed the "NoHat" block from the nif, duplicated the "Hat" block and renamed it appropriately. reordered the blocks so they'd be just like they were and everything. ranger ghost ended up looking like the image on the right. after that, i tried renaming "hairmessy01fhat.egm" to "hairmessy01fnohat.egm". even though i don't really know what .egm files do i figured that'd do something. i was wrong! so i tried the opposite, renaming "hairmessy01fnohat.egm" to "hairmessy01fhat.egm", to similar results. i ran out of ideas right about there, so any help is appreciated. Link to comment Share on other sites More sharing options...
Mktavish Posted March 8, 2022 Share Posted March 8, 2022 I have no idea ... but I like the heart bald spot showing up ; ) Link to comment Share on other sites More sharing options...
Mktavish Posted March 8, 2022 Share Posted March 8, 2022 ... Link to comment Share on other sites More sharing options...
Mktavish Posted March 8, 2022 Share Posted March 8, 2022 ... Link to comment Share on other sites More sharing options...
Mktavish Posted March 8, 2022 Share Posted March 8, 2022 Well maybe I over played my hand ,,, ? Link to comment Share on other sites More sharing options...
Repzik Posted April 20, 2023 Share Posted April 20, 2023 All you need is the name for the branches. Say nif is Hair01.nif: you will need the No Hat and hat branches named Hat and NoHat. You export each branch as an object file for EGM generation via the Conformulator (click on the branch, export to object with appropriate name e.g. Hair01Hat or Hair01NoHat). Generate the EGMs and with the same names as the objects you exported. The EGMs will not work properly unless they are packaged in a BSA. Hopefully this helps future googlers. Link to comment Share on other sites More sharing options...
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