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NIF-Bashed Armor is Invisible In-Game


AkantGuray

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Hi,

 

Here's the two of my first armors, NIF-bashed from Dead Horse Stalker Armor and Merc Grunt Outfit using Blender and Nif-Skope, following MCTammer's video guide.

 

aw4Afhl.png

 

9QA7RHT.png

 

Here's them in-game:

 

QbbR9fY.png

 

It's just my day one in mod-making, any help is appreciated. The .esp and .nif files are in the link down below:

 

https://drive.google.com/drive/folders/1odF3B00Fg-PhM7n36HK2t_fbDGMGCcrm?usp=sharing

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When you exported the .nif from Blender, did you reset the shader flags in NifSkope?

 

The flags will be under BSShaderPPLightingProperty. You double click on the line and a menu will drop down. Place a check mark next to the name of the shader flag.

 

They should be: Specular, Skinned, Window_Enviroment_Mapping, Remapple_Textures, Shadow_Map and ZBuffer_Test.

 

If you make any changes to the body, you will also need to set the FaceGen flag.

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When you exported the .nif from Blender, did you reset the shader flags in NifSkope?

 

The flags will be under BSShaderPPLightingProperty. You double click on the line and a menu will drop down. Place a check mark next to the name of the shader flag.

 

They should be: Specular, Skinned, Window_Enviroment_Mapping, Remapple_Textures, Shadow_Map and ZBuffer_Test.

 

If you make any changes to the body, you will also need to set the FaceGen flag.

 

Window_Enviroment_Mapping and Shadow_Map wasn't selected. For the part that shows the skin, FaceGen was already selected.

 

Did what you've just said, tested it, nothing has changed. The mod with the updated .nif: https://drive.google.com/file/d/1tR7IU4oGz1RDO3mcEgGGp6S93cFv5sy3/view?usp=sharing

Edited by AkantGuray
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