AkantGuray Posted March 8, 2022 Share Posted March 8, 2022 Hi, Here's the two of my first armors, NIF-bashed from Dead Horse Stalker Armor and Merc Grunt Outfit using Blender and Nif-Skope, following MCTammer's video guide. Here's them in-game: It's just my day one in mod-making, any help is appreciated. The .esp and .nif files are in the link down below: https://drive.google.com/drive/folders/1odF3B00Fg-PhM7n36HK2t_fbDGMGCcrm?usp=sharing Link to comment Share on other sites More sharing options...
M48A5 Posted March 8, 2022 Share Posted March 8, 2022 When you exported the .nif from Blender, did you reset the shader flags in NifSkope? The flags will be under BSShaderPPLightingProperty. You double click on the line and a menu will drop down. Place a check mark next to the name of the shader flag. They should be: Specular, Skinned, Window_Enviroment_Mapping, Remapple_Textures, Shadow_Map and ZBuffer_Test. If you make any changes to the body, you will also need to set the FaceGen flag. Link to comment Share on other sites More sharing options...
AkantGuray Posted March 8, 2022 Author Share Posted March 8, 2022 (edited) When you exported the .nif from Blender, did you reset the shader flags in NifSkope? The flags will be under BSShaderPPLightingProperty. You double click on the line and a menu will drop down. Place a check mark next to the name of the shader flag. They should be: Specular, Skinned, Window_Enviroment_Mapping, Remapple_Textures, Shadow_Map and ZBuffer_Test. If you make any changes to the body, you will also need to set the FaceGen flag. Window_Enviroment_Mapping and Shadow_Map wasn't selected. For the part that shows the skin, FaceGen was already selected. Did what you've just said, tested it, nothing has changed. The mod with the updated .nif: https://drive.google.com/file/d/1tR7IU4oGz1RDO3mcEgGGp6S93cFv5sy3/view?usp=sharing Edited March 8, 2022 by AkantGuray Link to comment Share on other sites More sharing options...
Recommended Posts