CinnamonMods Posted March 10, 2022 Share Posted March 10, 2022 Well not really an intercom, but it's pretty much the same thing. I tried to reverse engineer it from the intercom at the library but it didn't work. So far I've only modded for new vegas and I do know that you need a script to connect a talking activator to an npc who's connected to the dialogue. So maybe I'm missing that? Does anyone know how to do that. I couldn't find a tutorial for a talking activator for Fallout 4 either only for New Vegas. Link to comment Share on other sites More sharing options...
Zorkaz Posted March 10, 2022 Share Posted March 10, 2022 You don't really need an NPC. An Activator that has a quest alias does suffice.At least that's how I remember I did it in "Frozen Valley" Link to comment Share on other sites More sharing options...
CinnamonMods Posted March 10, 2022 Author Share Posted March 10, 2022 I tried to reverse engineer it from one of your intercoms but it doesn't work. Maybe it's the model? I used the teddy bear model. Hopefully that isn't it because in New Vegas that worked. Link to comment Share on other sites More sharing options...
CinnamonMods Posted March 10, 2022 Author Share Posted March 10, 2022 Nevermind it works! I forgot that I added the npc as a quest dialogue condition as you would do that in New Vegas. Link to comment Share on other sites More sharing options...
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