EnaiSiaion Posted October 23, 2013 Author Share Posted October 23, 2013 I'm not dropping anything, silly goose. :tongue: It's just I need to sort out the marketing side of things before I actually begin the marketing phase. Also, I made a rather big change. Instead of shards just dropping out of the sky, you now find them pre-dropped, along with their own little scene. What to do when one is on top of a tall building? (Jumping puzzle!) Or they may have been confiscated by a Magna-Ge cult or protected with a forcefield by Mnumbrial's shards. Link to comment Share on other sites More sharing options...
ryanshowseason2 Posted October 23, 2013 Share Posted October 23, 2013 I think you've got a good product to market honestly. You're adding hours to a playthrough with new content to chew through. And new spells. Importantly the methods of acquiring the new spells have some plot behind them that exists outside: "The mod author said it is in X dungeon so now my character is making a beeline for X dungeon ignoring everything on the way because Y item of magical awesome is located there" There's rhyme and reason beyond why you're toting around looking for these things, and they aren't just sitting where the screenshot told you they'd be. There's a puzzle or obstacle to getting them.This is one small gripe I have with your thunderchild. I hope I'm free to criticize but the stamina meditation system is just a gimmick and a barrier to entry. It only seems to have spawned trouble from not working for people and barring them from the content you made.The method you're talking about here sounds far more engaging. My only question about it is does it include quest markers?The only elements you're missing that I think can really propel a mod into the stratosphere are New lands, and voice acted companion content. Neither of which I'd expect from a mad script wizard such as yourself.Also add "spell package" to the end of the title of the mod. It advertises it as a collection of spells as opposed to some random name that no one knows what its about.If I saw "Apocalypse" as a mod I'd not think much of it, probably someone's uber death spell or OP super sword 5 second edit."Apocalypse spell package" though... Oh ho many spells! Now lets see if its just someone's collection of 5 uber death spells. You got me with the title to at least see what is going on in there. And I wasn't disappointed.sorry for length... Link to comment Share on other sites More sharing options...
exdragom777 Posted November 10, 2013 Share Posted November 10, 2013 (edited) Any news? Edited November 10, 2013 by exdragom777 Link to comment Share on other sites More sharing options...
EnaiSiaion Posted November 10, 2013 Author Share Posted November 10, 2013 Stuck due to a major AI issue with MoveTo(), I'll eventually figure it out but for now I'm moving Daedraverse ahead of it. Link to comment Share on other sites More sharing options...
Recommended Posts