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Oblivion Maritime


Zephyr2011

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Oblivion Maritime is a relatively new idea (far as I can tell, there's only one mod similar to it "Jason1s pilotable pirate ship" whose script I'd like to use) I would like to add several new joinable factions including: The Imperial Navy, smuggling crews, pirate crews (that raid and pillage), merchant companies and sindicuits (ie: east empire company), and many many many new ships and npcs for a diverse Oblivion Maritime experience.

 

Please give me thoughts and suggestions. Oh and any items like swords and etc. I plan to use some of Throttle Kitty's rapiers, please post them here. I would especially like unique and custom ships, I would like to make some of my own but I would also love to incorporate some Nexus favorites.

 

-Thanks,

Zeph

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its a great idea, specialy that someone want to create a new "canal" to improve the navigation in cyrodiil !...but i hope oyu know that this would take an extremly huge amounth of time...and a big team...but still, i like your idea ! good luck !
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I'm not sure if I'll get a team together (never seems to pan out, the whole recruiting thing for me) but I think I can do it, as for OBSE, I've considered it, but I'd rather not use it to keep it more every-user friendly, but it depends, I'd like to be able to use actual doors rather than teleporting activators (which is what Jason1s Pilotable Pirate Ship used, so you couldn't have companions hardly anywhere) so if I need OBSE scripts to do that I'll use it, but I haven't really seen that many ship mods that NEED OBSE, so I think I could make do with the standard cs scripting, but if OBSE improves the capabilities enough I'd definitely use it.

 

 

 

-Thanks for your thoughts,

Zeph

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