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Unreal Tournament


JediMasterChief2

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They're all focused on online gameplay. You should probably also be asking which ones still have people playing, if any of them.

Edited by Rennn
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They're all focused on online gameplay. You should probably also be asking which ones still have people playing, if any of them.

I prefer to play with bots. Which I think all of the games have, at least Unreal Tournament 3 (I played the demo in the UDK). I'm not able to play online multiplayer, due to a 25gb limit on our internet per month, which I deserve for downloads and other stuff. Well, I guess I should say I don't want to instead of I can't. My Asperger's disorder makes social activities with anyone other than those I know & trust difficult.

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I prefer to play with bots. Which I think all of the games have, at least Unreal Tournament 3 (I played the demo in the UDK). I'm not able to play online multiplayer, due to a 25gb limit on our internet per month, which I deserve for downloads and other stuff.

 

Fair enough. I had UT3 for a while. The single player is pretty much a series of bot matches with objectives tacked on, akin to the campaign of Star Wars Battlefront. It never gathered much of a fan base compared to the other Unreal Tournaments, but I don't think that's indicative of quality, because it had almost no advertising and had to compete with CoD at the apex of its popularity.

 

I've no idea about the previous Unreal Tournaments, as I never played them.

 

 

 

Well, I guess I should say I don't want to instead of I can't. My Asperger's disorder makes social activities with anyone other than those I know & trust difficult.

 

:/

I'm more fortunate than I thought in that case; my inability to socialize doesn't extend to the internet.

I've no idea how much you plan to spend, but there's an Unreal Deal Pack on Steam that seems to contain every Unreal Tournament game for $40.

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I prefer to play with bots. Which I think all of the games have, at least Unreal Tournament 3 (I played the demo in the UDK). I'm not able to play online multiplayer, due to a 25gb limit on our internet per month, which I deserve for downloads and other stuff.

 

Fair enough. I had UT3 for a while. The single player is pretty much a series of bot matches with objectives tacked on, akin to the campaign of Star Wars Battlefront. It never gathered much of a fan base compared to the other Unreal Tournaments, but I don't think that's indicative of quality, because it had almost no advertising and had to compete with CoD at the apex of its popularity.

 

I've no idea about the previous Unreal Tournaments, as I never played them.

 

Well, I guess I should say I don't want to instead of I can't. My Asperger's disorder makes social activities with anyone other than those I know & trust difficult.

 

:/

I'm more fortunate than I thought in that case; my inability to socialize doesn't extend to the internet.

I've no idea how much you plan to spend, but there's an Unreal Deal Pack on Steam that seems to contain every Unreal Tournament game for $40.

 

 

 

Hmm, in the demo I played, it was straight up multiplayer with bot support, which is what I prefer. The multiplayer enviorment, for me, doesn't get boring as fast as linear campaigns do (assuming there are bots, of course. If not, then multiplayer is extremely boring for me). I don't mind going to a LAN party or playing co-op with people I know. Its just all of the random strangers playing online that make me feel uncomfortable. Otherwise, bots don't judge you and play fairly (or at least play how you want them to). For Call of Duty 4 and W@W, I use bot mods to play multiplayer in the first place (with W@W, I avoid playing zombies most of the time). In Halo Custom Edition (on PC), I can play modified multiplayer maps with AI added to them (not a true bot system, but, better than nothing. Custom Game modes aliviate limitations of the AI), as well as community-made Firefight maps. Campaign mods keep that portion of the game replayable. In Battlefield 2 (the latest game I play as a Battlefield game. The latest I have is 2142, but, I only play a Star Wars mod with that), I use AIX2 to dramatically enhance the otherwise lackluster singleplayer support. For everything else, the native built-in bot support keeps me entertained. Games like The Elder Scrolls and Mount & Blade (I only play this with a Star Wars mod. No interest in the default game) are open enough to compensate for the lack of a multiplayer enviorment. But, I digress. Thank you for pointing out the Unreal Deal Pack. I will check that out.

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Hmm, in the demo I played, it was straight up multiplayer with bot support, which is what I prefer.

 

 

 

 

Well, it is straight up multiplayer with bot support most of the time.

It's just the campaign option that has objectives tacked on; the mutiplayer works like the UDK demo.

Edited by Rennn
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Alright, thank you for the info. Does the retail version of UT3 require Steam. If it does, I might as well buy that on the Steam Store. I know the retail versions of all of the older games don't require. I try to avoid using Steam if it isn't required as much as legitimately possible (I have ARMA 3, Skyrim, and New Vegas on Steam, since they all require it. Since the GFWL Marketplace closed, I have to stick to the Steam version of Dark Souls, since I assume all disk copies have been rendered useless).

Edited by austen1000
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Alright, thank you for the info. Does the retail version of UT3 require Steam. If it does, I might as well buy that on the Steam Store. I know the retail versions of all of the older games don't require. I try to avoid using Steam if it isn't required as much as legitimately possible (I have ARMA 3, Skyrim, and New Vegas on Steam, since they all require it. Since the GFWL Marketplace closed, I have to stick to the Steam version of Dark Souls, since I assume all disk copies have been rendered useless).

 

I'm not sure if the retail versions of UT3 require Steam or not.

 

Actually, all versions of Dark Souls use GFWL drm, including the Steam version. None of the versions have stopped working, though I hope Microsoft has a plan in place for when the last bits of GWFL go offline.

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Alright, thank you for the info. Does the retail version of UT3 require Steam. If it does, I might as well buy that on the Steam Store. I know the retail versions of all of the older games don't require. I try to avoid using Steam if it isn't required as much as legitimately possible (I have ARMA 3, Skyrim, and New Vegas on Steam, since they all require it. Since the GFWL Marketplace closed, I have to stick to the Steam version of Dark Souls, since I assume all disk copies have been rendered useless).

 

I'm not sure if the retail versions of UT3 require Steam or not.

 

Actually, all versions of Dark Souls use GFWL drm, including the Steam version. None of the versions have stopped working, though I hope Microsoft has a plan in place for when the last bits of GWFL go offline.

 

I guess I'll have to look that up.

 

I know all versions of Dark Souls, including Steam, require GFWL. I was originally going to switch to retail because I wouldn't have to worry about it being connected to Steam as well. But, since the Marketplace shut down, Microsoft said you could not buy new games, which I assumed includes the ability to activate retail games online. Existing games work, but, ones that have yet to be activated, I assume, won't work now. Thats how I interpreted what they said on the Xbox site.

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