AwesomeGamerBossKenny Posted March 16, 2022 Share Posted March 16, 2022 ReasoningUnlimited followers does what it's supposed to it's a great mod but with a full party you're a bit of a beast a little too stronk a little too easy, besides that I've always felt like Lone Wanderer just doesn't have a place in the game outside of role-play but even then I couldn't ever justify it in my mind so what if you could get all the companions AND earn it in the process by flexing that charisma and bringing your companions together setting aside their differences for you. Perk ideaReplace Lone Wanderer with a perk called Party Leader that allows for more companionsRank 1 Allows Dogmeat can be taken with all other companions.Rank 2 Allows additional companions that have amicable relationships with one another.Rank 3 Allows Companions that do not have amicable relationships with one another so long as YOUR relationship with them is high enough.Rank 4 Allows you to negate Companions disapproval of your actions. If your relationship with a party member falls to a point where a they cannot tolerate any ONE in your party they will leave until your relationship with them is improved by doing things this way there's still a game where the companions are concerned and incentivizes getting rank 4 so as to make maintaining your party easier. As someone who can't create mods I don't know what technical difficulties you'd encounter if you were to undertake this but from what mods exist for fallout 4 and the nature of them namely "unlimited followers", "Everyone's Best Friend" and "no negative affinity and no affinity cooldown" I really hope bits of all these can be brought together to make this possible Link to comment Share on other sites More sharing options...
HeyYou Posted March 16, 2022 Share Posted March 16, 2022 Interesting idea. :) However, I am one of those that does not use companions. I avoid them whenever possible. Even Dogmeat. :D Originally, Dogmeat wasn't supposed to 'count' as a companion, so, you could have Dogmeat, AND a companion. There is a mod that fixes that. I could see real possibilities here for the folks that write companion mods though. :D Could have some additional dialog in the event the SS had another companion, that this one didn't like. :D I could see arguments, veiled insults, Not-so-veiled insults, etc. Could be really entertaining. :D Link to comment Share on other sites More sharing options...
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