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HeyYou last won the day on August 28
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Skyrim updated to a new patch? (message from SKSE).
HeyYou replied to valer1o's topic in Mod Troubleshooting
UnDaunted needs to be updated. -
Disable all your mods. Will the game then start?
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Back in the day, when beth actually HAD forums..... We would get the occasional dimwit that would state ON THE PUBLISHERS WEBSITE that they had a pirate copy of the game.... "Dense" doesn't even begin to describe it.
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Could try loading your mods in XEdit, and filter for conflicts.... See if anything obvious jumps out.
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I doubt much can or will be done with this game.
HeyYou replied to shoringu's topic in Starfield's Discussion
I think the whole premise of this thread was disproved some time ago.... and the modding scene has only gotten better from there. Of course, the game is still "young", and we have more DLC coming. It will be interesting to see what Beth does with it. I am *hoping* for some DRAMATIC improvements for outposts.... The vanilla system is painfully bare-bones.... Settlements in FO4 were better when IT first came out... Beth well and truly dropped the ball on this particular aspect of the game..... I always though that subsequent iterations of systems introduced in one game, should be IMPROVED in the following games, where such systems are used. That is most certainly not the case for Starfield..... Outposts got seriously neglected.... -
For which game??
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If the game crashes before you even get to the menu, that is usually a missing master crash. Have you changed your load order? Added/Removed any mods?
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Beth has never been really good at story telling..... That isn't why most folks play beth games though. The 'forced' quest with Sarah is fairly short, you get some ship to ship combat..... and get to exercise some of the more interesting game mechanics. After you finish her quest, you can drop her off, and do whatever you want... I generally go exploring. Survey planets, investigate various POI's I encounter, make some money, collect some good equipment, maybe do some quests here and there, and there ARE some really fun ones that have nothing to do with the main story line. Freestar Rangers, UC Vangaurd, The Mantis, etc.... build my ship I will use thru the rest of the game..... Yep. LOTS of hours invested in the game. I most certainly go my moneys worth.
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Having your companion 'self-medicate' should be there as well. Give them some medpacks, and when their health gets down to a certain point, they will use one....
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Is there a mod to allow you to use all ship parts?
HeyYou replied to Deseoso's topic in Starfield's Discussion
We obviously have different philosophies on modding games. When XEdit was all we had, well, run what ya brung.... Easy. And then you have to consider possible consequences... What is the absolute worst thing that can happen? Your save gets borked, and/or you have to reinstall the game.... Something I do as a matter of course in any event. As for the "golden rule".... ANY mod has the POTENTIAL to bork your game/save. What's even worse, some COMBINATIONS of mods can do the same..... Safest course? Don't use mods. Yeah. RIght. OK. It's a beth game..... I AM going to mod it. I have seen folks using only mods from beths site, and still have their game, and their save trashed. And then consider some of the stuff that Beth themselves put out.... Mods with bad meshes, that cause crashes, and a fair few other fun issues. (Yeah, I'm lookin' at YOU Fallout 4) My take on it is, if I see a mod I would like to use, read the comments..... if there are problems, they will show up there FIRST. If folks that talk about issues get a response back from the author, and the author quickly addresses it, then that's a mod that is likely fairly safe to use. If you don't see folks having issues at all..... or just minor ones, that can be attributed elsewhere, then it is also likely safe. Modding in general is an exercise in risk management. How much are you willing to accept? That's different for everyone. Assigning 'good' or 'bad' to it, is just mental gymnastics. If you are willing to accept the risks, is it bad??? And if there AREN'T any problems? Is it STILL bad??? You are a smart cookie, I'll give ya that, but, there is such a thing as 'over-cautious'. Folks are avoiding perfectly working mods, because they trust you... (with good reason) This thread is a fine example of that. The mod linked above? I have been using it basically since release. Level 240 on one character, level 150 on my current character. Not a single issue I can attribute to that mod, or any other mod for that matter.... my games runs rather stable... kinda surprising for a low-version beth game. I may see a crash once a month, (and I play a LOT) and even then, its only after playing for several hours..... restart the game, play several more hours without an issue. And then we have the mods that the CK CAN'T make..... UI mods for instance.... Should folks not use them, since they weren't made in the CK???? Just for reference... I have been modding beth games since Morrowind.... I have even released a few mods myself. (co-authored a couple for Oblivion, released one for FO4, and half a dozen for Morrowind..... all the morrowind mods went away with the site they were hosted on though.... ) So, I do have some clue. -
Yeah. Me too..... He was fun. Likely going to be one of those mysteries we never get an answer to.... Bummer. Hope he is OK.
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Is there a mod to allow you to use all ship parts?
HeyYou replied to Deseoso's topic in Starfield's Discussion
I have been using this mod basically since it came out, and I have zero issues with it. SMR tends to err on the side of caution. I have zero issues with the mod, been using it for quite some time. -
have a look here.
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Yeah, I watched the video, and it does indeed appear to be the EXACT same bug...... That's an NVSE plugin though, so, need someone familiar with making plugins for the script extender..... I doubt the NV version would work in SF right out of the box.