Zuzaski Posted March 28, 2009 Share Posted March 28, 2009 Unofficial Oblivion and Fallout 3 Super Modding links list started on March 26, 2009last update: 10/2/09 All you need to mod is a basic understanding of computers (how to manage folders and files and such), a healthy dose of enthusiasm, time, and the knowledge below.(that being said, start small, big stuff is time and effort intensive)This list is NOT meant to be a tutorial itself, just a collection of very useful links to othersso please please keep this post in mind when people ask for tutorials!!It will save time and prevent much agravation and cursing!full links are posted because sometimes the forum borks themNew object tutorials are near the bottom as they are (mostly) the same between Fallout and OblivionHere is a word of wisdom for reading tutorials:Take note of the date of the tutorial and software version while reading it. Some methods get outdated as new updates invalidate them.Regardless, make sure that you use the latest working versions of everything when modding. most of the Youtube links are to a search query, merely because its the best way to find the newest and best tutorials, if you don't find what you're looking for, just change the search query as needed (add a word or 2) TUTORIALS FOR NEW PEOPLE that just want to get their game and mods to workOFFICIAL OBLIVION MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=449239OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=972878Modding Basics One http://www.fallout3nexus.com/articles/article.php?id=60Storm Raven Library http://s1.zetaboards.com/TheStormRavenLibrary/forum/256092/ Fallout 3 Training Manual on Blender GIMP NifSkope and GECKwell written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3http://www.fallout3nexus.com/downloads/file.php?id=6107 ALL info in this top section applies to both gamesVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Solution to Vista UAC issues1.Alternate Install Directory (recommended for ALL moddable games on Vista and Windows 7)Install your games into a directory that is not located within the "Program Files" root directory (such as "C:\Games")or2. use compatibility files iconor3.or disable UAC and use an alternative (like Comodo and spybot) important stuff to know about fallout 3 and oblivionGECK and the Oblivion Construction Set (CS) are very similar; almost everything that you can do in the Oblivion Construction Set you can do in GECK (but not always the other way around)(the GECK has some nice time-saving features (mainly a filterbox), but the CS has been around longer, so more information is available for it) A Guide to preventing bugs and crashes in Oblivionhttp://thenexusforums.com/index.php?showtopic=104041 The neck seam is impossible to completely get rid of because Oblivion and Fallout 3 treat the body and head meshes differently via lighting and shadingNobody knows exactly why, but it is the way it is :( the neck seam can be covered up with a necklace terms and filetypes:vanilla / stock - patched, unmodified game, or game contentGamebryro - the game engine that oblivion and Fallout 3 useTESIV / OB - The Elder Scrolls 4: OblivionFO3 - Fallout 3Cannon - Official backstoryDLC - Downloadable content (basically expansion packs)CTD - Crash to Desktop during gameplaycell - the game is split up into areas refered to as cellsLOD - the mesh that is used when something is seen from far away .esm - master plugin file (can reference other esms and override them).esp - plugin file (can reference esms and esps, and override esms).nif - mesh filetype (editable with nifskope and blender).egm - hair specific - morphs the hairmesh to fit the head.kf - animation file.dds - texture filetype (editable with GIMP or photoshop)_n.dds normal/bumpmap (used to add details without using more polygons)_hl.dds highlights (used for hairs)_sks.dds - skin mask - used to mask out what parts of a model should be consider skin for the purpose of dynamically assigning skin tone through the game engine. vanilla ones are all black is because the only vanilla objects that actually use _sk.dds files are objects that are all skin and as such don't mask away anything in neither RGB or alpha layers..OMOD - Mod packaged for use with Oblivion Mod Manager.FOMOD - Mod packaged for use with Fallout3 Mod Manager If you use mods, use a the mod manager! (OBMM/FOMM) (because the the one built into the launcher doesn't work correctly)mods are loaded sequentially; stuff loaded later overrides stuff loaded before Common crash causes (applies to both games)esms have to be loaded before espsmasterfiles have to be active and loaded before the plugin that requires themFallout 3 will crash if a mod with a new perk that your character has is not present/activated (apparently fixed in 1.7)a large number of inactive plugins can have an effect on game stabilty for unknown reasons, so keep unwanted plugins in a different foldermultiple active versions of a mod can lead to weird game-breaking glitchestoo many NPCs around the playersaves loaded during combat z(combat happening now or in the savefile)complete randomnessrandom textures are caused by incorrect texture sets (files not in right place)/!\ s are caused by meshes not found Keep in mind that both Oblivion and Fallout 3 have a strict limit of 255 plugins activated at once! (this includes the main one and DLC's)there is no way around this number, besides combining mods, using:for Oblivion: Wyre Bash, for Fallout 3: FO3Pluginboth can mess with savegames -so be warned! entries deleted via the Oblivion construction or GECK are not deleted; they're just "marked for deletion"; kinda disabledto get rid of errant, unwanted entries in a .esp:For Oblivion: get TES4Edit http://www.tesnexus.com/downloads/file.php?id=11536for Fallout 3: get FO3edit http://www.fallout3nexus.com/downloads/file.php?id=637(both are actually the same program! - Renaming FO3edit to TES4edit will make it able to edit oblivion stuff! (and vice-versa for v2.2+))load your mod into itwait for it to finish loadingfind the unwanted entry in your .esp delete it (select it and press the delete key)click yes you're sure on the pop-upclose the program(its saves it upon closing after a confirmation menu) The Console is an ingame command-line interface; it is accessed by using the ~ (Tilde) key (above Tab and to the right of 1)Oblivion Console commandsFallout 3 Console commands Geck and Construction Set scale128 units = 6 ft (1.8288m)1 meter = 70 game units 1 yard = 64 game units.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------TES IV: OblivionFull name: The Elder Scrolls 4: OblivionOFFICIAL OBLIVION MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=449239default directory C:\Program Files\Bethesda Softworks\Oblivion\Elder Scrolls WikiOblivion Console commandsMake sure everything is up to date! (this includes mods-check every now and then for updates) ------------------Download Links------------------Official Oblivion Patchhttp://www.elderscrolls.com/downloads/updates_patches.htmUnofficial Oblivion Patch -fixes things that the official one doesn'thttp://www.tesnexus.com/downloads/file.php?id=5296Oblivion Script Extender (OBSE) - adds avanced mod functionalityhttp://obse.silverlock.org/Oblivion construction set download (CS)http://www.elderscrolls.com/downloads/updates_utilities.htmOblivion mod manager (OBMM)http://www.tesnexus.com/downloads/file.php?id=2097Wrye Bash -it can do far more than combine plugins; what can't it do?http://wrye.ufrealms.net/Wrye%20Bash.htmlTES4Edit -plugin editor and advanced conflict detectorhttp://www.tesnexus.com/downloads/file.php?id=11536------------------------------------------------------------------------- How to use Oblivion Modshttp://cs.elderscrolls.com/constwiki/index...livion_Mods_FAQ Must have if you use mods:Oblivion mod managerhttp://www.tesnexus.com/downloads/file.php?id=2097 TES4Edit -plugin editor and advanced conflict detectorVery useful for simple mods; like pointing a clothing to use a different mesh,delete parts from plugins permanently, edit esms directly, etc.http://www.tesnexus.com/downloads/file.php?id=11536 Wrye Bash -it can do far more than combine plugins; what can't it do?http://wrye.ufrealms.net/Wrye%20Bash.html Keeping below the limithttp://www.uesp.net/wiki/Tes4Mod:Mod_Integration Excellent GuideOblivion Mod Maker’s ManualCompiled by Lord_Gannondorfhttp://betteroblivion.com/howtomod.php Oblivion construction set tutorialsDo NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)http://cs.elderscrolls.com/constwiki/index...eatured_Contenthttp://cs.elderscrolls.com/constwiki/index...egory:Tutorialshttp://www.youtube.com/results?search_type...torial&aq=f Oblivion construction set scriptinghttp://cs.elderscrolls.com/constwiki/index...egory:ScriptingOblivion Script Extender documentation for added functionshttp://obse.silverlock.org/obse_command_doc.html CS facemaking tip:When editing faces in the CS, you can right-click drag on the face itself, making the nearest control point movethis is very sensitive, so make one change at a time and use ctl-z to undo if bad FaceGen Exchanger - can transfer faces between saves(results may vary as the base head meshes are different between the races)http://www.fallout3nexus.com/downloads/file.php?id=4094FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)http://www.fallout3nexus.com/downloads/file.php?id=9064 Neck Seam Necklacehttp://www.tesnexus.com/downloads/file.php?id=18669 Oblivion mod sites:The Elder Scrolls Nexus -the best and most famous, most mods are herehttp://www.tesnexus.com/Planet Elder Scrolls - download the bigger files from here to save the nexus's poor servershttp://planetelderscrolls.gamespy.com/View...livionMods.listlists of recommended mods:http://www.uesp.net/wiki/Oblivion:Recommended_Modsworth a look: Midas Magic Spells of Aurum http://www.tesnexus.com/downloads/file.php?id=9562 Throw Any Weapon http://planetelderscrolls.gamespy.com/View...ail&id=5438 COBL (Common Oblivion) http://wrye.ufrealms.net/Cobl.html Surviving Oblivion Crashes with minimal lossthe gamebryo engine is a cranky beast that makes some crashes unavoidableHere are a few mods/programs that help lessen the pain of CTDs (crashes)Autosaverhttp://www.tesnexus.com/downloads/file.php?id=15939autosaves every 5 minutes Incremental Saverhttp://www.tesnexus.com/downloads/file.php?id=2937Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape, gone to the save menu and clicked 'new save'.it even has cyclical saving, now you can set it so that it will incrementally save on a cycle of however many saves you want, going back to 1 when it reaches that number instead of writing 3000of the things like it normally does. these 2 combined lessen the pain of crashes considerablyand because of some fluke in the game engine, sometimes saving more can make the game more stable multiple character manager:Tes IV Save Managerhttp://www.tesnexus.com/downloads/file.php?id=2342 the nexus forum can be a big help with anything more advanced:Use search before posting use +keyword1 +keyword2 +keyword3 when searchingsearch is your friend: http://thenexusforums.com/index.php?act=Searchhttp://thenexusforums.com/index.php------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Fallout 3OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=972878default directory C:\Program Files\Bethesda Softworks\Fallout 3Fallout 3 WikiFallout 3 Console commands Fallout 3 will crash if a mod with a new perk that your character has is not present/activatedsince 1.6, missing perks no longer make the game crash Make sure everything is up to date! 1.7 is mostly stable(this includes mods-check every week or so for updates)Geck is version 1.5Beware! The patch update Notes do not list all changes, and admit no faults!If, like me you have issues with the higher patches not working, use the exe version 1.0.0.15 (first patch) and the fake patch.crashes on exit don't hurt anything or anybody. do not use patch1.5 - the evil patch that breaks normal mod functions; patches fix stuff; this abomination is not a patch! 1.1.035-1.6 - introduces a stupid bug; followers/companions don't draw their weapons correctly when following you between cells and sometimes cannot fire(referred to on forums as wearing weapons like wristwatches) (still there in patch 1.7) confirmed good versions:first patch 1.0.0.15 (with Fake Patch)(has some issuses with certain meshes in DLC areas)1.6maybe 1.7 (could have some hidden ones) patches 1.5, 1.6, 1.7 also treat body/face colors differently(for some races, the body will sometimes NOT change tone to match the face) Read THIS regarding Fake Patchand this too crashes on levelupcan sometimes be fixed by loading the most recent save, letting your player character die (via console, or weapons), and loading that save in the same game session DLC objects showing up as red /!\ s?there is a 256-charecter limit in the BSA load list nobody forces you to install patches ('cept for Steam users (sorry guys))(a 1.0.0.15 exe is available on the fake patch download page for you)use what works best for you ------------------Download Links------------------Official Fallout 3 Patchhttp://fallout.bethsoft.com/eng/downloads/updates.htmlFake Patch - includes all the esm edits from the latest patchhttp://fallout3nexus.com/downloads/file.php?id=4635Unofficial Fallout 3 Patch -fixes things that the official one doesn'thttp://fallout3nexus.com/downloads/file.php?id=3808Fallout Script Extender (FOSE) - adds avanced mod functionalityhttp://fose.silverlock.org/G.E.C.K. downloadhttp://fallout.bethsoft.com/eng/downloads/geck.htmlFOMM - FallOut Mod Managerhttp://sourceforge.net/project/showfiles.p...ckage_id=302838Butcher Pete - alternate Mod Managerhttp://www.fallout3nexus.com/downloads/file.php?id=3230Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch" http://www.fallout3nexus.com/downloads/file.php?id=637----------------------------------------------------------------------------- How to use Fose with DLCs (and without "Live!")Make sure that hidden files and extensions are shown in Windows Explorer, check the settings!XP: Options>Folder Options>View (Vista: Organize>Folder and search options>View)Windows XP: C:\Documents and Settings\\Local Settings\Application Data\Microsoft\Xlive\DLC Vista: C:\Users\\AppData\Local\Microsoft\XLive\DLC Copy the files to: C:\Program Files\Bethesda Softworks\Fallout 3\Data (or wherever you installed fallou3) (each DLC has 1 esm and one or two bsa files; they have to be moved/copied as a group)Use FOMM to enable the DLC's esm file G.E.C.K. TutorialsDo NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)http://geck.bethsoft.com/index.php/Main_Pagehttp://geck.bethsoft.com/index.php/Quest_a...alogue_Tutorial http://geck.bethsoft.com/index.php/LinksGECK Essentialshttp://www.fallout3nexus.com/downloads/file.php?id=3120 youtube tutorial videoshttp://www.youtube.com/profile?user=spiken...&query=geckhttp://www.youtube.com/results?search_type...torial&aq=f GECK scriptinghttp://www.cipscis.com/BeginnerScriptingTutorial.htmlhttp://geck.bethsoft.com/index.php/Category:Scriptinghttp://fose.silverlock.org/Fallout3Commands.htmlhttp://www.cipscis.com/fallout/tutorials/ more specific GECK links New to GECK & Modding? Look Here Please. Links, Links, Linkshttp://thenexusforums.com/index.php?showtopic=96431 GECK Dialog TutorialsLittle note on conditionshttp://img.photobucket.com/albums/v434/Zuz...ogTutorial1.pngCrows Dialog Tutorialshttp://www.fallout3nexus.com/downloads/file.php?id=5561Crows NPC Spoken Dialog Tutorialhttp://www.fallout3nexus.com/downloads/file.php?id=5880Crows VoiceType Tutorialhttp://www.fallout3nexus.com/downloads/file.php?id=9006Crows Radio Tutorialhttp://www.fallout3nexus.com/downloads/file.php?id=5959 Custom Follower Tutorials byLoxyhttp://www.finhosting.fi/~fallout/cgi-bin/...?num=1230434906 GECK TIPSWhen editing faces in the geck, you can right-click drag on the face itself, making the nearest control point movethis is very sensitive, so make one change at a time and use ctl-z to undo if bad FaceGen Exchanger - can transfer faces between saves(results may vary as the base head meshes are different between the races)http://www.fallout3nexus.com/downloads/file.php?id=4094FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)http://www.fallout3nexus.com/downloads/file.php?id=9064 Neck Seam Necklacehttp://www.tesnexus.com/downloads/file.php?id=18669http://www.fallout3nexus.com/downloads/file.php?id=4616 Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch" Very useful for simple mods; like pointing a clothing to use a different mesh, edit esms directly, delete parts from plugins permanently; etc, or find out item IDshttp://www.fallout3nexus.com/downloads/file.php?id=637Fallout3 Training Manual for FO3Edithttp://www.fallout3nexus.com/downloads/file.php?id=8629 FOSE - Fallout Script Extender http://fose.silverlock.org/documentation for added functionshttp://fose.silverlock.org/fose_command_doc.html FO3Plugin - simple plugin combinerhttp://fallout3nexus.com/downloads/file.php?id=5104 Fallout 3 Configator -settings ini editorhttp://fallout3nexus.com/downloads/file.php?id=6769 Fallout 3 mod sites:Fallout 3 Nexushttp://fallout3nexus.com/ Recommended modsThe Groovatronhttp://www.fallout3nexus.com/downloads/file.php?id=3284Fellouthttp://fallout3nexus.com/downloads/file.php?id=2672FOOK - FallOut 3 Overhaul Kithttp://fallout3nexus.com/downloads/file.php?id=4448MMM-Marts Mutant Modhttp://fallout3nexus.com/downloads/file.php?id=3211Sharing and Caring Companionshttp://fallout3nexus.com/downloads/file.php?id=2399Enhanced Childrenhttp://fallout3nexus.com/downloads/file.php?id=1903 ULTIMATE LOAD ORDERhttp://www.fallout3nexus.com/downloads/file.php?id=4325Basic overall Load Order Template guide (post #2)http://thenexusforums.com/index.php?s=&...t&p=1047893Must have if you use mods:FOMM - FallOut Mod Managerhttp://sourceforge.net/project/showfiles.p...ckage_id=302838 Surviving Fallout 3 Crashes with minimal lossthe gamebryo engine is a cranky beast that makes some crashes unavoidableHere is something that helps lessen the pain of CTDs (crashes)CASMhttp://www.fallout3nexus.com/downloads/file.php?id=3729ingame configurable cyclic autosaver(needs FOSE)this reduces the pain of crashes considerablyand because of some fluke in the game engine, sometimes saving more can make the game more stable for those that use multiple characters:Savegame Manager -Final-http://www.fallout3nexus.com/downloads/file.php?id=708 the nexus forum can be a big help with anything more advanced:Use search before posting use +keyword1 +keyword2 +keyword3 when searchingsearch is your friend: http://thenexusforums.com/index.php?act=Searchhttp://thenexusforums.com/index.php------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------External Programs!all listed are freeware! external text editor -both the GECK and the construction set can and do tweak out when scripting; its a good idea to use an external editor that lets you save independentlyNotepad++ - freeware text editor with advanced functionalityhttp://sourceforge.net/projects/notepad-plus/these plugins for Notepad Plus help with scripting:Oblivion Script Definitions for Notepad++http://www.tesnexus.com/downloads/file.php?id=23057GECK Script Syntax Highlighter for Notepad++http://www.fallout3nexus.com/downloads/file.php?id=2472GECK Script Auto-Complete for Notepad++http://www.fallout3nexus.com/downloads/file.php?id=3504don't have all 3 activated at once, keep the GECK and the Oblivion ones separateother plugins:http://www.ghacks.net/2008/05/05/extend-no...d-with-plugins/http://sourceforge.net/project/showfiles.php?group_id=189927the compare text files one is very nice Compression/unzip programs7zipwww.7-zip.org/IZArcwww.izarc.org/ Modding Programs- work for both Fo3 and TES4 (and other games too) Texture program:Gimp -kinda like photoshop but Free! (can edit .dds files)download: http://gimp-win.sourceforge.net/stable.htmlneed this to edit DDS: http://nifelheim.dyndns.org/~cocidius/dds/GIMP normalmap plugin: http://nifelheim.dyndns.org/~cocidius/normalmap/#downloadtutorials/videoshttp://www.gimp.org/tutorials/http://www.youtube.com/results?search_type...ginner&aq=f Make sure you are using dx5 compression when saving the dds files!because textures without compression can choke a system space-wise and graphics-wise! -as of 9/16/09this will pop up when you save your texture; ignore it as it doesn't apply(the only map that matters is the UV map, and that's part of the mesh)"DDS: It appears your image may be a volume map,but not all layers are the same size, thus a volumemap cannot be written."just click ok Model programs:Nifscope (edits nif files)download: http://sourceforge.net/project/showfiles.php?group_id=149157Tutorialshttp://niftools.sourceforge.net/wiki/NifSkopeTutorial videoshttp://cstutorials.info/nifskope.htmlhttp://www.youtube.com/results?search_type...torial&aq=f Python (need this for funtionality)Python 2.6http://www.python.org/download/releases/2.6/PyFFIhttp://sourceforge.net/projects/pyffi/files/ Blender (can edit meshes)Take your time with this as it can be very complicatedbut the things that you can do with it are awesome download Blender:http://www.blender.org/download/get-blender/nif import plugin:http://sourceforge.net/project/showfiles.php?group_id=149157 Tutorialshttp://www.blender.org/education-help/tutorials/http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_ProTutorial videoshttp://blenderunderground.com/http://www.blendernation.com/category/tutorials/http://www.youtube.com/results?search_type...ginner&aq=0http://www.youtube.com/results?search_type...torial&aq=0 Greybeard's Blender Video Tutorialshttp://www.ibiblio.org/bvidtute/ classeshttp://blenducation.org/wordpress/ super tutorialsFallout3 Training Manual on Blender, GIMP, NifSkope, and GECKwell written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3http://www.fallout3nexus.com/downloads/file.php?id=6107 new object Tutorials (some experience with blender is assumed) http://niftools.sourceforge.net/wiki/Blender/Chairfrom blender to fallout 3 tutorials- walks through the entire process of making a totally new objecthttp://www.youtube.com/watch?v=hRcu7fbRBlA part 1http://www.youtube.com/watch?v=kg89rvTg_bQ part 2http://www.youtube.com/watch?v=sGUQ-7V3x3I part 3Basic Guide: From Modeling Program to the GECKhttp://geck.bethsoft.com/index.php/Basic_G...ram_to_the_GECK clothing tutorials: http://www.youtube.com/watch?v=3HlH5QXdGQI Fallout Modeling - Mini Tutorialhttp://thenexusforums.com/index.php?showtopic=82738skinning- http://thenexusforums.com/index.php?showtopic=85708collision- http://thenexusforums.com/index.php?showtopic=88075weightpainting http://www.alys.org/gallery/CuteUnits-Rigg...de-for-Oblivionweightpainting for skirts http://an.criticalcoil.com/coc/forums/inde...msg3734#msg3734Skree's Easy Skinned Armor Nifskope Tutorialhttp://www.tesnexus.com/articles/article.php?id=248Malos custom clothing tutorial (updated to blender 2.49 Nif scripts 2.4.10 pyFFI 2.01)http://fallout3nexus.com/downloads/file.php?id=963useful flagsStencil Property -> flags = 19840 = draw texture on both sids of a mesh Another kinda easy to forget tip for hairs:tspaceflag = 0 transparency (and alpha maps) in both games are finicky; if a mesh with an alpha layer is viewed through another alpha mesh (even itself), the lower(furthest from the camera) will not render Weapon TutorialsGECK - How to make custom weapons usable lighting tutorialhttp://thenexusforums.com/index.php?showtopic=109258 interesting linksUmpa dancing: http://thenexusforums.com/index.php?showtopic=93078http://thenexusforums.com/index.php?showtopic=112131 animationsas of 9/4/09 it is not possible to edit fallout 3 kf files...yetBreezes Blender FO3 Biped Animation Kithttp://www.fallout3nexus.com/downloads/file.php?id=8225 http://www.4shared.com/account/file/227508...tractor0_9.html <- allegedly useful in making extracting of animations a bajillion times easier. Unfortunately, all refs to it are in Japanese, and Google translates this to great lines like "Keys guttersnipe of "Value" line? Probably the X, Y, Z coordinates for each of you should stand." Still, if you can read japanese or can understand google-translated pages better than I, there's some text on it here:http://tes4jpmod.wetpaint.com/page/~~~ -snipped superlong namage--submitted by Catweasel other guides:http://thenexusforums.com/index.php?showtopic=96431http://thenexusforums.com/index.php?showtopic=107042http://www.fallout3nexus.com/downloads/file.php?id=6107 Basic software troubleshooting flowcharthttp://xkcd.com/627/ I hope some of this will help peopleIt has taken hours of googling, checking, compilation, and editingIf anyone wants to add to this list, please email or PM me.This guide turned out so good I have it on multiple forums and I keep them synchronizedsites: http://an.criticalcoil.com/coc/forums/index.php?topic=190http://thenexusforums.com/index.php?showtopic=112021http://www.bethsoft.com/bgsforums/index.php?showtopic=972430this entire post was compiled in Notebook++ by me in my spare time; kudos are appreciatedplease keep this post in mind when people ask for tutorials!Thanks to Bethesda for making Oblivion and Fallout 3 very moddableThanks to everyone who contributed something to this, or the pages linked toThank you to everyone that uses their time and talent to make games more awesomeThank you to all the wonderful tutorial makers Link to comment Share on other sites More sharing options...
neunen Posted June 22, 2009 Share Posted June 22, 2009 well done Zuzaski, kudos for you. if i could make one small suggestion (very minor) maybe sorting it a little more using colored text or other formatting. edit: actually forget i said that, now that im reading through it, its quite easy to follow. im just starting to browse through it, but it looks very comprehensive! :thanks: Link to comment Share on other sites More sharing options...
spectra10101 Posted July 7, 2009 Share Posted July 7, 2009 thank you for this. i am a noob among noobs and have been looking for a comprehensive starting place. i have been struggling to even define (in correct terms) the questions i want to ask. so much depth and complexity, and i work on the computer doing CAD and Photoshop for a living! anyway, many many kudos. Link to comment Share on other sites More sharing options...
Skree000 Posted July 24, 2009 Share Posted July 24, 2009 might want to update the 'do not mod to 1.5' to be preceded by a line saying, only Update to 1.6 Link to comment Share on other sites More sharing options...
Windwarr Posted August 4, 2009 Share Posted August 4, 2009 Thank you for this excellent Thread. Very very useful. Link to comment Share on other sites More sharing options...
Rixirite Posted August 16, 2009 Share Posted August 16, 2009 Hey about Vista UAC problems, you can simply click on the "compatibility files" icon to see the files blocked in that directory, they cut and paste them into your data folder, etc.. That eliminates the need to disable UAC or install it in a different location. Link to comment Share on other sites More sharing options...
EinherjarTheAsgard Posted January 14, 2010 Share Posted January 14, 2010 I'd like to submit a modsite for the links under "Fallout 3 mod sites:" if that's allowed. Fallout 3 Fileshttp://fallout3.filefront.com/ Now the nexus won't be so lonely there. ;) Link to comment Share on other sites More sharing options...
mikle13 Posted July 17, 2010 Share Posted July 17, 2010 (edited) hey people i need help i made a mod but dont no how to use it if anyone nos please pm me thanks(\ (\( ^_^)(_(")(") nvm Edited to remove double post. -myrmaad Edited July 18, 2010 by myrmaad Link to comment Share on other sites More sharing options...
DnCFusionZz Posted August 22, 2010 Share Posted August 22, 2010 Thanks for this man, as a noob of modding, these links will help me alot. :thumbsup: Link to comment Share on other sites More sharing options...
MisterFuzz Posted October 19, 2010 Share Posted October 19, 2010 Just gotta say that I've Just started modding (ect) for FO3 and this thread is super helpful indeed ..::Kudos::.. Thankyou Link to comment Share on other sites More sharing options...
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