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Oblivion Modding Links


Zuzaski

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Unofficial Oblivion and Fallout 3 Super Modding links list started on March 26, 2009

last update: 9/16/09 20:30 CTD

All you need to mod is a basic understanding of computers (how to manage folders and files and such), a healthy dose of enthusiasm, time, and the knowledge below.

(that being said, start small, big stuff is time and effort intensive)

This list is NOT meant to be a tutorial itself, just a collection of very useful links to others

so please please keep this post in mind when people ask for tutorials!

!It will save time and prevent much agravation and cursing!

full links are posted because sometimes the forum borks them

New object tutorials are near the bottom as they are (mostly) the same between Fallout and Oblivion

Here is a word of wisdom for reading tutorials:

Take note of the date of the tutorial and software version while reading it. Some methods get outdated as new updates invalidate them.

Regardless, make sure that you use the latest working versions of everything when modding.

 

most of the Youtube links are to a search query, merely because its the best way to find the newest and best tutorials, if you don't find what you're looking for, just change the search query as needed (add a word or 2)

 

TUTORIALS FOR NEW PEOPLE that just want to get their game and mods to work

OFFICIAL OBLIVION MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=449239

OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=972878

Modding Basics One http://www.fallout3nexus.com/articles/article.php?id=60

Storm Raven Library http://s1.zetaboards.com/TheStormRavenLibrary/forum/256092/

 

Fallout 3 Training Manual on Blender GIMP NifSkope and GECK

well written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3

http://www.fallout3nexus.com/downloads/file.php?id=6107

 

ALL info in this top section applies to both games

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

 

Solution to Vista UAC issues

1.Alternate Install Directory (recommended for ALL moddable games on Vista and Windows 7)

Install your games into a directory that is not located within the "Program Files" root directory (such as "C:\Games")

or

2. use compatibility files icon

or

3.or disable UAC and use an alternative (like Comodo and spybot)

 

important stuff to know about fallout 3 and oblivion

GECK and the Oblivion Construction Set (CS) are very similar; almost everything that you can do in the Oblivion Construction Set you can do in GECK (but not always the other way around)(the GECK has some nice time-saving features (mainly a filterbox), but the CS has been around longer, so more information is available for it)

 

A Guide to preventing bugs and crashes in Oblivion

http://thenexusforums.com/index.php?showtopic=104041

 

The neck seam is impossible to completely get rid of because Oblivion and Fallout 3 treat the body and head meshes differently via lighting and shading

Nobody knows exactly why, but it is the way it is :(

the neck seam can be covered up with a necklace

 

terms and filetypes:

vanilla / stock - patched, unmodified game, or game content

Gamebryro - the game engine that oblivion and Fallout 3 use

TESIV / OB - The Elder Scrolls 4: Oblivion

FO3 - Fallout 3

Cannon - Official backstory

DLC - Downloadable content (basically expansion packs)

CTD - Crash to Desktop during gameplay

cell - the game is split up into areas refered to as cells

LOD - the mesh that is used when something is seen from far away

 

.esm - master plugin file (can reference other esms and override them)

.esp - plugin file (can reference esms and esps, and override esms)

.nif - mesh filetype (editable with nifskope and blender)

.egm - hair specific - morphs the hairmesh to fit the head

.kf - animation file

.dds - texture filetype (editable with GIMP or photoshop)

_n.dds normal/bumpmap (used to add details without using more polygons)

_hl.dds highlights (used for hairs)

_sks.dds - skin mask - used to mask out what parts of a model should be consider skin for the purpose of dynamically assigning skin tone through the game engine.

vanilla ones are all black is because the only vanilla objects that actually use _sk.dds files are objects that are all skin and as such don't mask away anything in neither RGB or alpha layers.

.OMOD - Mod packaged for use with Oblivion Mod Manager

.FOMOD - Mod packaged for use with Fallout3 Mod Manager

 

If you use mods, use a the mod manager! (OBMM/FOMM) (because the the one built into the launcher doesn't work correctly)

mods are loaded sequentially; stuff loaded later overrides stuff loaded before

 

Common crash causes (applies to both games)

esms have to be loaded before esps

masterfiles have to be active and loaded before the plugin that requires them

Fallout 3 will crash if a mod with a new perk that your character has is not present/activated (apparently fixed in 1.7)

a large number of inactive plugins can have an effect on game stabilty for unknown reasons, so keep unwanted plugins in a different folder

multiple active versions of a mod can lead to weird game-breaking glitches

too many NPCs around the player

saves loaded during combat z(combat happening now or in the savefile)

complete randomness

random textures are caused by incorrect texture sets (files not in right place)

/!\ s are caused by meshes not found

 

Keep in mind that both Oblivion and Fallout 3 have a strict limit of 255 plugins activated at once!

(this includes the main one and DLC's)

there is no way around this number, besides combining mods, using:

for Oblivion: Wyre Bash, for Fallout 3: FO3Plugin

both can mess with savegames -so be warned!

 

entries deleted via the Oblivion construction or GECK are not deleted; they're just "marked for deletion"; kinda disabled

to get rid of errant, unwanted entries in a .esp:

For Oblivion: get TES4Edit http://www.tesnexus.com/downloads/file.php?id=11536

for Fallout 3: get FO3edit http://www.fallout3nexus.com/downloads/file.php?id=637

(both are actually the same program! - Renaming FO3edit to TES4edit will make it able to edit oblivion stuff! (and vice-versa for v2.2+))

load your mod into it

wait for it to finish loading

find the unwanted entry in your .esp

delete it (select it and press the delete key)

click yes you're sure on the pop-up

close the program

(its saves it upon closing after a confirmation menu)

 

The Console is an ingame command-line interface; it is accessed by using the ~ (Tilde) key (above Tab and to the right of 1)

Oblivion Console commands

Fallout 3 Console commands

 

Geck and Construction Set scale

128 units = 6 ft (1.8288m)

1 meter = 70 game units

1 yard = 64 game units.

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TES IV: Oblivion

Full name: The Elder Scrolls 4: Oblivion

OFFICIAL OBLIVION MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=449239

default directory C:\Program Files\Bethesda Softworks\Oblivion\

Elder Scrolls Wiki

Oblivion Console commands

Make sure everything is up to date!

(this includes mods-check every now and then for updates)

 

------------------Download Links------------------

Official Oblivion Patch

http://www.elderscrolls.com/downloads/updates_patches.htm

Unofficial Oblivion Patch -fixes things that the official one doesn't

http://www.tesnexus.com/downloads/file.php?id=5296

Oblivion Script Extender (OBSE) - adds avanced mod functionality

http://obse.silverlock.org/

Oblivion construction set download (CS)

http://www.elderscrolls.com/downloads/updates_utilities.htm

Oblivion mod manager (OBMM)

http://www.tesnexus.com/downloads/file.php?id=2097

Wrye Bash -it can do far more than combine plugins; what can't it do?

http://wrye.ufrealms.net/Wrye%20Bash.html

TES4Edit -plugin editor and advanced conflict detector

http://www.tesnexus.com/downloads/file.php?id=11536

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How to use Oblivion Mods

http://cs.elderscrolls.com/constwiki/index...livion_Mods_FAQ

 

Must have if you use mods:

Oblivion mod manager

http://www.tesnexus.com/downloads/file.php?id=2097

 

TES4Edit -plugin editor and advanced conflict detector

Very useful for simple mods; like pointing a clothing to use a different mesh,

delete parts from plugins permanently, edit esms directly, etc.

http://www.tesnexus.com/downloads/file.php?id=11536

 

Wrye Bash -it can do far more than combine plugins; what can't it do?

http://wrye.ufrealms.net/Wrye%20Bash.html

 

Keeping below the limit

http://www.uesp.net/wiki/Tes4Mod:Mod_Integration

 

Excellent Guide

Oblivion Mod Maker’s Manual

Compiled by Lord_Gannondorf

http://betteroblivion.com/howtomod.php

 

Oblivion construction set tutorials

Do NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)

http://cs.elderscrolls.com/constwiki/index...eatured_Content

http://cs.elderscrolls.com/constwiki/index...egory:Tutorials

http://www.youtube.com/results?search_type...torial&aq=f

 

Oblivion construction set scripting

http://cs.elderscrolls.com/constwiki/index...egory:Scripting

Oblivion Script Extender documentation for added functions

http://obse.silverlock.org/obse_command_doc.html

 

CS facemaking tip:

When editing faces in the CS, you can right-click drag on the face itself, making the nearest control point move

this is very sensitive, so make one change at a time and use ctl-z to undo if bad

 

FaceGen Exchanger - can transfer faces between saves

(results may vary as the base head meshes are different between the races)

http://www.fallout3nexus.com/downloads/file.php?id=4094

FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)

http://www.fallout3nexus.com/downloads/file.php?id=9064

 

Neck Seam Necklace

http://www.tesnexus.com/downloads/file.php?id=18669

 

Oblivion mod sites:

The Elder Scrolls Nexus -the best and most famous, most mods are here

http://www.tesnexus.com/

Planet Elder Scrolls - download the bigger files from here to save the nexus's poor servers

http://planetelderscrolls.gamespy.com/View...livionMods.list

lists of recommended mods:

http://www.uesp.net/wiki/Oblivion:Recommended_Mods

worth a look:

Midas Magic Spells of Aurum

http://www.tesnexus.com/downloads/file.php?id=9562

Throw Any Weapon

http://planetelderscrolls.gamespy.com/View...ail&id=5438

COBL (Common Oblivion)

http://wrye.ufrealms.net/Cobl.html

 

Surviving Oblivion Crashes with minimal loss

the gamebryo engine is a cranky beast that makes some crashes unavoidable

Here are a few mods/programs that help lessen the pain of CTDs (crashes)

Autosaver

http://www.tesnexus.com/downloads/file.php?id=15939

autosaves every 5 minutes

 

Incremental Saver

http://www.tesnexus.com/downloads/file.php?id=2937

Simply put, creates a new save every time you quicksave or autosave, as if you had pressed escape,

gone to the save menu and clicked 'new save'.

it even has cyclical saving, now you can set it so that it will incrementally save on a cycle of

however many saves you want, going back to 1 when it reaches that number instead of writing 3000

of the things like it normally does.

 

these 2 combined lessen the pain of crashes considerably

and because of some fluke in the game engine, sometimes saving more can make the game more stable

 

multiple character manager:

Tes IV Save Manager

http://www.tesnexus.com/downloads/file.php?id=2342

 

the nexus forum can be a big help with anything more advanced:

Use search before posting use +keyword1 +keyword2 +keyword3 when searching

search is your friend: http://thenexusforums.com/index.php?act=Search

http://thenexusforums.com/index.php

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Fallout 3

OFFICIAL FALLOUT 3 MODS FAQ http://www.bethsoft.com/bgsforums/index.php?showtopic=972878

default directory C:\Program Files\Bethesda Softworks\Fallout 3

Fallout 3 Wiki

Fallout 3 Console commands

 

Fallout 3 will crash if a mod with a new perk that your character has is not present/activated

since 1.6, missing perks no longer make the game crash

 

Make sure everything is up to date! 1.7 is mostly stable

(this includes mods-check every week or so for updates)

Geck is version 1.5

Beware! The patch update Notes do not list all changes, and admit no faults!

If, like me you have issues with the higher patches not working, use the exe version 1.0.0.15 (first patch) and the fake patch.

crashes on exit don't hurt anything or anybody.

 

do not use patch1.5 - the evil patch that breaks normal mod functions; patches fix stuff; this abomination is not a patch!

 

1.1.035-1.6 - introduces a stupid bug; followers/companions don't draw their weapons correctly when following you between cells and sometimes cannot fire

(referred to on forums as wearing weapons like wristwatches) (still there in patch 1.7)

 

confirmed good versions:

first patch 1.0.0.15 (with Fake Patch)(has some issuses with certain meshes in DLC areas)

1.6

maybe 1.7 (could have some hidden ones)

 

patches 1.5, 1.6, 1.7 also treat body/face colors differently

(for some races, the body will sometimes NOT change tone to match the face)

 

Read THIS regarding Fake Patch

and this too

 

crashes on levelup

can sometimes be fixed by loading the most recent save, letting your player character die (via console, or weapons), and loading that save in the same game session

 

DLC objects showing up as red /!\ s?

there is a 256-charecter limit in the BSA load list

 

nobody forces you to install patches ('cept for Steam users (sorry guys))(a 1.0.0.15 exe is available on the fake patch download page for you)

use what works best for you

 

------------------Download Links------------------

Official Fallout 3 Patch

http://fallout.bethsoft.com/eng/downloads/updates.html

Fake Patch - includes all the esm edits from the latest patch

http://fallout3nexus.com/downloads/file.php?id=4635

Unofficial Fallout 3 Patch -fixes things that the official one doesn't

http://fallout3nexus.com/downloads/file.php?id=3808

Fallout Script Extender (FOSE) - adds avanced mod functionality

http://fose.silverlock.org/

G.E.C.K. download

http://fallout.bethsoft.com/eng/downloads/geck.html

FOMM - FallOut Mod Manager

http://sourceforge.net/project/showfiles.p...ckage_id=302838

Butcher Pete - alternate Mod Manager

http://www.fallout3nexus.com/downloads/file.php?id=3230

Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch"

http://www.fallout3nexus.com/downloads/file.php?id=637

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How to use Fose with DLCs (and without "Live!")

Make sure that hidden files and extensions are shown in Windows Explorer, check the settings!

XP: Options>Folder Options>View (Vista: Organize>Folder and search options>View)

Windows XP: C:\Documents and Settings\\Local Settings\Application Data\Microsoft\Xlive\DLC

Vista: C:\Users\\AppData\Local\Microsoft\XLive\DLC

Copy the files to: C:\Program Files\Bethesda Softworks\Fallout 3\Data (or wherever you installed fallou3)

(each DLC has 1 esm and one or two bsa files; they have to be moved/copied as a group)

Use FOMM to enable the DLC's esm file

 

G.E.C.K. Tutorials

Do NOT click "Recompile Scripts"! (it basically adds EVERY script in the game to your mod- very BAD!)

http://geck.bethsoft.com/index.php/Main_Page

http://geck.bethsoft.com/index.php/Quest_a...alogue_Tutorial

http://geck.bethsoft.com/index.php/Links

GECK Essentials

http://www.fallout3nexus.com/downloads/file.php?id=3120

 

youtube tutorial videos

http://www.youtube.com/profile?user=spiken...&query=geck

http://www.youtube.com/results?search_type...torial&aq=f

 

GECK scripting

http://www.cipscis.com/BeginnerScriptingTutorial.html

http://geck.bethsoft.com/index.php/Category:Scripting

http://fose.silverlock.org/Fallout3Commands.html

http://www.cipscis.com/fallout/tutorials/

 

more specific GECK links

New to GECK & Modding? Look Here Please. Links, Links, Links

http://thenexusforums.com/index.php?showtopic=96431

 

GECK Dialog Tutorials

Little note on conditions

http://img.photobucket.com/albums/v434/Zuz...ogTutorial1.png

Crows Dialog Tutorials

http://www.fallout3nexus.com/downloads/file.php?id=5561

Crows NPC Spoken Dialog Tutorial

http://www.fallout3nexus.com/downloads/file.php?id=5880

Crows VoiceType Tutorial

http://www.fallout3nexus.com/downloads/file.php?id=9006

Crows Radio Tutorial

http://www.fallout3nexus.com/downloads/file.php?id=5959

 

Custom Follower Tutorials byLoxy

http://www.finhosting.fi/~fallout/cgi-bin/...?num=1230434906

 

GECK TIPS

When editing faces in the geck, you can right-click drag on the face itself, making the nearest control point move

this is very sensitive, so make one change at a time and use ctl-z to undo if bad

 

FaceGen Exchanger - can transfer faces between saves

(results may vary as the base head meshes are different between the races)

http://www.fallout3nexus.com/downloads/file.php?id=4094

FaceGen for FO3Edit (also works with TES4edit)(lets you transfer player charecter's faces from saved games to NPCs in mods)

http://www.fallout3nexus.com/downloads/file.php?id=9064

 

Neck Seam Necklace

http://www.tesnexus.com/downloads/file.php?id=18669

http://www.fallout3nexus.com/downloads/file.php?id=4616

 

Fo3edit -simple plugin editor and advanced conflict detector; can make "bashed patch"

Very useful for simple mods; like pointing a clothing to use a different mesh, edit esms directly,

delete parts from plugins permanently; etc, or find out item IDs

http://www.fallout3nexus.com/downloads/file.php?id=637

Fallout3 Training Manual for FO3Edit

http://www.fallout3nexus.com/downloads/file.php?id=8629

 

FOSE - Fallout Script Extender

http://fose.silverlock.org/

documentation for added functions

http://fose.silverlock.org/fose_command_doc.html

 

FO3Plugin - simple plugin combiner

http://fallout3nexus.com/downloads/file.php?id=5104

 

Fallout 3 Configator -settings ini editor

http://fallout3nexus.com/downloads/file.php?id=6769

 

Fallout 3 mod sites:

Fallout 3 Nexus

http://fallout3nexus.com/

 

Recommended mods

The Groovatron

http://www.fallout3nexus.com/downloads/file.php?id=3284

Fellout

http://fallout3nexus.com/downloads/file.php?id=2672

FOOK - FallOut 3 Overhaul Kit

http://fallout3nexus.com/downloads/file.php?id=4448

MMM-Marts Mutant Mod

http://fallout3nexus.com/downloads/file.php?id=3211

Sharing and Caring Companions

http://fallout3nexus.com/downloads/file.php?id=2399

Enhanced Children

http://fallout3nexus.com/downloads/file.php?id=1903

 

ULTIMATE LOAD ORDER

http://www.fallout3nexus.com/downloads/file.php?id=4325

Basic overall Load Order Template guide (post #2)

http://thenexusforums.com/index.php?s=&amp...t&p=1047893

Must have if you use mods:

FOMM - FallOut Mod Manager

http://sourceforge.net/project/showfiles.p...ckage_id=302838

 

Surviving Fallout 3 Crashes with minimal loss

the gamebryo engine is a cranky beast that makes some crashes unavoidable

Here is something that helps lessen the pain of CTDs (crashes)

CASM

http://www.fallout3nexus.com/downloads/file.php?id=3729

ingame configurable cyclic autosaver

(needs FOSE)

this reduces the pain of crashes considerably

and because of some fluke in the game engine, sometimes saving more can make the game more stable

 

for those that use multiple characters:

Savegame Manager -Final-

http://www.fallout3nexus.com/downloads/file.php?id=708

 

the nexus forum can be a big help with anything more advanced:

Use search before posting use +keyword1 +keyword2 +keyword3 when searching

search is your friend: http://thenexusforums.com/index.php?act=Search

http://thenexusforums.com/index.php

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External Programs

!all listed are freeware!

 

external text editor -both the GECK and the construction set can and do tweak out when scripting;

its a good idea to use an external editor that lets you save independently

Notepad++ - freeware text editor with advanced functionality

http://sourceforge.net/projects/notepad-plus/

these plugins for Notepad Plus help with scripting:

Oblivion Script Definitions for Notepad++

http://www.tesnexus.com/downloads/file.php?id=23057

GECK Script Syntax Highlighter for Notepad++

http://www.fallout3nexus.com/downloads/file.php?id=2472

GECK Script Auto-Complete for Notepad++

http://www.fallout3nexus.com/downloads/file.php?id=3504

don't have all 3 activated at once, keep the GECK and the Oblivion ones separate

other plugins:

http://www.ghacks.net/2008/05/05/extend-no...d-with-plugins/

http://sourceforge.net/project/showfiles.php?group_id=189927

the compare text files one is very nice

 

Compression/unzip programs

7zip

www.7-zip.org/

IZArc

www.izarc.org/

 

Modding Programs- work for both Fo3 and TES4 (and other games too)

 

Texture program:

Gimp -kinda like photoshop but Free! (can edit .dds files)

download: http://gimp-win.sourceforge.net/stable.html

need this to edit DDS: http://nifelheim.dyndns.org/~cocidius/dds/

GIMP normalmap plugin: http://nifelheim.dyndns.org/~cocidius/normalmap/#download

tutorials/videos

http://www.gimp.org/tutorials/

http://www.youtube.com/results?search_type...ginner&aq=f

 

Make sure you are using dx5 compression when saving the dds files!

because textures without compression can choke a system space-wise and graphics-wise!

 

-as of 9/16/09

this will pop up when you save your texture; ignore it as it doesn't apply

(the only map that matters is the UV map, and that's part of the mesh)

"DDS: It appears your image may be a volume map,

but not all layers are the same size, thus a volume

map cannot be written."

just click ok

 

 

Model programs:

Nifscope (edits nif files)

download: http://sourceforge.net/project/showfiles.php?group_id=149157

Tutorials

http://niftools.sourceforge.net/wiki/NifSkope

Tutorial videos

http://cstutorials.info/nifskope.html

http://www.youtube.com/results?search_type...torial&aq=f

 

 

Blender (can edit meshes)

Take your time with this as it can be very complicated

but the things that you can do with it are awesome

 

download Blender:

http://www.blender.org/download/get-blender/

nif import plugin:

http://sourceforge.net/project/showfiles.php?group_id=149157

 

Tutorials

http://www.blender.org/education-help/tutorials/

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

Tutorial videos

http://blenderunderground.com/

http://www.blendernation.com/category/tutorials/

http://www.youtube.com/results?search_type...ginner&aq=0

http://www.youtube.com/results?search_type...torial&aq=0

 

Greybeard's Blender Video Tutorials

http://www.ibiblio.org/bvidtute/

 

classes

http://blenducation.org/wordpress/

 

super tutorials

Fallout3 Training Manual on Blender, GIMP, NifSkope, and GECK

well written, well organized 116 page pdf manual covering most aspects of modding stuff for fallout 3

http://www.fallout3nexus.com/downloads/file.php?id=6107

 

new object Tutorials

(some experience with blender is assumed)

http://niftools.sourceforge.net/wiki/Blender/Chair

from blender to fallout 3 tutorials- walks through the entire process of making a totally new object

http://www.youtube.com/watch?v=hRcu7fbRBlA part 1

http://www.youtube.com/watch?v=kg89rvTg_bQ part 2

http://www.youtube.com/watch?v=sGUQ-7V3x3I part 3

Basic Guide: From Modeling Program to the GECK

http://geck.bethsoft.com/index.php/Basic_G...ram_to_the_GECK

 

clothing tutorials:

http://www.youtube.com/watch?v=3HlH5QXdGQI

Fallout Modeling - Mini Tutorial

http://thenexusforums.com/index.php?showtopic=82738

skinning- http://thenexusforums.com/index.php?showtopic=85708

collision- http://thenexusforums.com/index.php?showtopic=88075

weightpainting http://www.alys.org/gallery/CuteUnits-Rigg...de-for-Oblivion

weightpainting for skirts http://an.criticalcoil.com/coc/forums/inde...msg3734#msg3734

Skree's Easy Skinned Armor Nifskope Tutorial

http://www.tesnexus.com/articles/article.php?id=248

Malos custom clothing tutorial (updated to blender 2.49 Nif scripts 2.4.10 pyFFI 2.01)

http://fallout3nexus.com/downloads/file.php?id=963

useful flags

Stencil Property -> flags = 19840 = draw texture on both sids of a mesh

 

Another kinda easy to forget tip for hairs:

tspaceflag = 0

 

transparency (and alpha maps) in both games are finicky; if a mesh with an alpha layer is viewed through another alpha mesh (even itself), the lower(furthest from the camera) will not render

 

Weapon Tutorials

GECK - How to make custom weapons usable

 

lighting tutorial

http://thenexusforums.com/index.php?showtopic=109258

 

interesting links

Umpa dancing: http://thenexusforums.com/index.php?showtopic=93078

http://thenexusforums.com/index.php?showtopic=112131

 

animations

as of 9/4/09 it is not possible to edit fallout 3 kf files...yet

Breezes Blender FO3 Biped Animation Kit

http://www.fallout3nexus.com/downloads/file.php?id=8225

 

http://www.4shared.com/account/file/227508...tractor0_9.html

<- allegedly useful in making extracting of animations a bajillion times easier.

Unfortunately, all refs to it are in Japanese, and Google translates this to great lines like

"Keys guttersnipe of "Value" line? Probably the X, Y, Z coordinates

for each of you should stand." Still, if you can read japanese or can understand

google-translated pages better than I, there's some text on it here:

http://tes4jpmod.wetpaint.com/page/~~~ -snipped superlong namage-

-submitted by Catweasel

 

other guides:

http://thenexusforums.com/index.php?showtopic=96431

http://thenexusforums.com/index.php?showtopic=107042

http://www.fallout3nexus.com/downloads/file.php?id=6107

 

Basic software troubleshooting flowchart

http://xkcd.com/627/

 

I hope some of this will help people

It has taken hours of googling, checking, compilation, and editing

If anyone wants to add to this list, please email or PM me.

This guide turned out so good I have it on multiple forums and I keep them synchronized

sites: http://an.criticalcoil.com/coc/forums/index.php?topic=190

http://thenexusforums.com/index.php?showtopic=112021

http://www.bethsoft.com/bgsforums/index.php?showtopic=972430

this entire post was compiled in Notebook++ by me in my spare time; kudos are appreciated

please keep this post in mind when people ask for tutorials!

Thanks to Bethesda for making Oblivion and Fallout 3 very moddable

Thanks to everyone who contributed something to this, or the pages linked to

Thank you to everyone that uses their time and talent to make games more awesome

Thank you to all the wonderful tutorial makers

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  • 8 months later...
Unfortunately, a few of the links (such as "http://betteroblivion.com/howtomod.php") are broken. Ah well.
I would think that it is well worth a 'sticky' even so.
Oh yes, most certainly so. Like I said, without the necroposting, I wouldn't have seen this helpfulness in the first place... And it is most certainly helpful, as I plan on learning how to do some at least basic modding over the holidays (don't know what I'll do without massive amounts of engineering schoolwork...gotta have some kind of challenge, hehe)

How does one go about requesting a topic be stickied on these particular forums? Most I visit have a little button that you can click for "request sticky"...these don't quite seem to have that.

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How does one go about requesting a topic be stickied on these particular forums? Most I visit have a little button that you can click for "request sticky"...these don't quite seem to have that.

Just mentioning "sticky" in your post will probably be enough. I'm sure that posters with admin-powers come by here often enough to notice this thread.

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