glowplug Posted July 24, 2014 Posted July 24, 2014 On Tattorack's request I've done a tutorial for current Blender Import Export to Oblivion.http://www.nexusmods.com/oblivion/mods/45345/?It uses armor to demonstrate the vertex group I/O requirements.It shows how to get the Oblivion skeleton/replacer into Blender 2.5+ (I used 2.71) and back into game.In doing so it includes a brief CS(E) tutorial.It also mentions the "Scale and Rotation to obData" for exports such as static and clutter.It also outlines the relational difference of Nif Object to Material/Texture versus Blender. I am open to feedback for improvement on the tutorial.
bben46 Posted July 24, 2014 Posted July 24, 2014 @glowplug. This thread is extremely old - it goes back to 2009 (5 years)I suggest putting your tutorial in the wiki. then linking people from the forums that need it. :thumbsup:
glowplug Posted July 24, 2014 Posted July 24, 2014 Thanks for the quick reply.I did not think it would qualify for the Wiki as there is already a similar tutorial (one of the stipulations). I started out to help with current Blender/Oblivion I/O but the person needed CS help that seemed all too hard to find.For a few extra hours I've tried to go one stop end to end in this regard. As far as a link in the forums, with all due respect, I was concerned that it will vaporize much like the things I need to get on with my mod.
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