glowplug Posted July 24, 2014 Share Posted July 24, 2014 On Tattorack's request I've done a tutorial for current Blender Import Export to Oblivion.http://www.nexusmods.com/oblivion/mods/45345/?It uses armor to demonstrate the vertex group I/O requirements.It shows how to get the Oblivion skeleton/replacer into Blender 2.5+ (I used 2.71) and back into game.In doing so it includes a brief CS(E) tutorial.It also mentions the "Scale and Rotation to obData" for exports such as static and clutter.It also outlines the relational difference of Nif Object to Material/Texture versus Blender. I am open to feedback for improvement on the tutorial. Link to comment Share on other sites More sharing options...
bben46 Posted July 24, 2014 Share Posted July 24, 2014 @glowplug. This thread is extremely old - it goes back to 2009 (5 years)I suggest putting your tutorial in the wiki. then linking people from the forums that need it. :thumbsup: Link to comment Share on other sites More sharing options...
glowplug Posted July 24, 2014 Share Posted July 24, 2014 Thanks for the quick reply.I did not think it would qualify for the Wiki as there is already a similar tutorial (one of the stipulations). I started out to help with current Blender/Oblivion I/O but the person needed CS help that seemed all too hard to find.For a few extra hours I've tried to go one stop end to end in this regard. As far as a link in the forums, with all due respect, I was concerned that it will vaporize much like the things I need to get on with my mod. Link to comment Share on other sites More sharing options...
Recommended Posts