FishBiter Posted September 21, 2013 Share Posted September 21, 2013 Essentially, this is based off the idea that a guy who has been spending 20 years becoming a master of 1 handed weapons should not suddenly be the equivalant of a clueless novice the second he holds his weapon with two hands. Same with someone who has spent years fighting in light armor... why are they suddenly less protected once they put on a suit of heavy armor; keep in mind that the character's mobility does not actually change at all, so that's not why...it really is as if putting on heavier thicker material suddenly lends less protection, even though there's very little difference between a suit of glass plate armor and ebony plate armor. The mod would make it so that anytime a combat skill raises, all related combat skills also raise. So for example, if you get 1 point in One Handed, then your Two Handed skill would also raise. Preferably the amount that the "other" skill raises would be configurable so people could make it to their own taste. There would really only be two groups of course: One Handed + Two Handed Light Armor + Heavy Armor Not really sure if anything else is related enough to be included; maybe the magic schools, but I'll leave that for someone else to decide. Link to comment Share on other sites More sharing options...
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