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Non-Aggressive Creature Mod


GHETTOHOOPSTAR

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i want to make a mod that gives bosmer a greater and/or lesser power that allows them to command animals only, no undead, monsters, or daedra. the strength of this custom spell effect would be the fact that the animal commanded would also have its aggression lowered towards the player character, so that after the command effect ends, the animal wouldnt attack the player. also i would make it cheaper to cast then command creature and perhaps allow the greater power version to permanently command 1 animal until it dies or the pc commands a new animal. an ability that makes it so wild animals dont attack bosmer as much as the other races would be interesting too, perhaps i may try to make that a racial passive or something
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Also the boots of the crusader from koftn have a passive that makes animals not attack you right? perhaps somebody can find the script that makes that work so that it may be implemented into a passive animal mod of some sort? Edited by Incudust
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  • 4 weeks later...

Something really weird is happening. I installed the Better Hunting Mod and edited the aggression values so that creatures wouldn't just attack You. That worked but then I had to re-install Oblivion because of glitches etc. Well I did just that, installed Better Hunting, edited the aggression factors. Now everything minds (Mud crabs, Rats. I'm low level) Their own business except wolves and They don't even yield wolf meat like Their supposed to when You kill them. What the Hell is going on?

 

This time I went into the Construction Set and deleted the "Vampire Faction" from the Wolves and Timber Wolves by editing the "Hunter Mod" to see if that helps. I'm really puzzled by this. I haven't even installed any new mods from the last time when the "Hunter Mod" and editing of aggression factors worked.

 

 

 

^Here's the AI window for the Timber Wolf.^

 

 

 

^For some reason the Wolf and Timber wolf was part of the Vampire Faction. Where I circled in red is where the faction used to be.^

 

https://imgur.com/kMX8QhS

 

^As You can see, the wolf meat is part of the Wolves inventory. Really don't know what's going on.^

 

I hope that deleting the Vampire Faction from the wolves is what fixes My problem... oh and here's My list of mods:

 

https://imgur.com/39hQVZE

 

https://imgur.com/fBOvHON

 

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Let me start by adding my experience and thoughts and conclusions about companion packages. I made my own pet mod and also edited cm partners some, my own partners.

 

i removed the Skip Fallout behavior to make them act more freely. If it is checked and also Passive Combat they will behave but them we need to change aggression a lot from their script or as I use, Quest Script with 3s delay, which cause other issues. All for high performance. But this is fun and they do unexpected stuff. Oblivion AI is old, stupid but fascinating. It is explained in a Bethesda video made when Oblivion was under development. i could link it later so we can have a laugh.

 

Is it really funny? no it is frustrating. I just accepted it. It is what it is and it is really fun.

 

My companions steal stuff from my walls inside my display room

My companions makes havoc and attack everyone. Damn I had to try to stop a big fight in Chorrol 2 weeks ago. It is good they accept my crew at my estate and also my guards and my special faction called BTA (Se my WIP that is in this forum for more info)

 

I played with many settings. I tried to edit aggression by comparing my animals disposition with every targets disposition towards the player. The NPCs at the ef Shop refuses the player or any scripts from my Pet mod to scan them. I can scan the oblivion.esm NPC's, not any custom NPC's. if you try to do some stuff in between mods, you will fail. bethesda made sure of this in oblivion. it works in morrowind, which did cause other problems. I do not even think Skyrim can do it. I do know more about Oblivion and Morrowind.

 

I cannot find a way to actually make companions aggression up in dungeons and down in cities. The ef Shop crew attacks my pets, they start the fighting. I do not know who did start the fight in Chorrol 2 weeks ago? my newly edited cm Partners or the ef Shop crew ( do not use that mod as it is string bloated See WIP 2 for more info at this forum ) but when i arrived at Chorrol, all hell was already in motions. I had to quickly add my companions to my portal spells I made for them and get them out from there and I also edited a scrip to get rid off everyone's bounty. To be able to get in control.

 

What i do know that is working is Skip fallout behaviour and passive combat. This will make them boring. The game has bugs, is a bit broken. We do have fixes, loads of them but they cannot cover every damn bug and behaviour. It is impossible. Oblivion is a nuthouse. I only use my pets in dungeons anyway. i do not need them in town. My 5 cm partners work perfect at the estate, doing their daily business using my custom schedules (peek in my WIP)

 

Incudust. You can make a new WIP here or we use this thread. I want to help you but I do not have to much time, not with 2 active WIP's running now, but I can guide you making it really, step by step, pedagogic instructions.

 

The wood elf has a minor power that commands animals and what you need to do is to change that power into an ability in CS. have you used CS and know the basics? IDK what you know or where we can start. Tell me so I do not need to add basic stuff into this. So we keep it short :D If needed, we take every damn step required to make it. We solve new questions as they pops up. We can make all your wishes comes true but you need to do the hard work in CS as I cannot make 3 mods at the same time. I will only make mods that I really will use. I do play a wood elf but she use MOO taming and I skipped that and now she use 3 custom animal pets as companions. She do not need to command anyone. :D Shes a hunter, play the WoW style of a hunter as well. I like that. her pets is her tanks as well. A tiny cat, a dash dog and a tiny Jaggy. They are extremely deadly and powerful, with their own levelling system. Last time i checked them, they where lvl 15 :D

 

So cool. I love this ;)

 

52022251111_0272e9e21b_k.jpg

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No... what is this wall of text? What are You doing? :/

Did I mention I tried using a non-aggression mod with the hunter mod but They clashed? So I just went into the Construction Set and compared the AI values in the non-aggression mod and put those values into the hunter mod. That worked just perfectly, I could go adventuring without wild animals going suicidal on Me, AND hunt Them for Their meat and resources if I chose to, but I had to re-install Oblivion (glitches, bs) and after a couple of re-installs, for some reason the edited hunter mod that I had so much success with just doesn't work anymore. Even stranger; on a past install I edited each aggression factor for every animal. Mudcrabs just minded Their own business, which suggests that the game is indeed reading the edits in the hunter mod, but then wolves still attack Me from 50 feet away and They don't even yield wolf meat.

Something really weird is happening. I installed the Better Hunting Mod and edited the aggression values so that creatures wouldn't just attack You. That worked but then I had to re-install Oblivion because of glitches etc. Well I did just that, installed Better Hunting, edited the aggression factors. Now everything minds (Mud crabs, Rats. I'm low level) Their own business except wolves and They don't even yield wolf meat like Their supposed to when You kill them. What the Hell is going on?

This time I went into the Construction Set and deleted the "Vampire Faction" from the Wolves and Timber Wolves by editing the "Hunter Mod" to see if that helps. I'm really puzzled by this. I haven't even installed any new mods from the last time when the "Hunter Mod" and editing of aggression factors worked.

creature ai.jpg

^Here's the AI window for the Timber Wolf.^

creature ai 2.jpg

^For some reason the Wolf and Timber wolf was part of the Vampire Faction. Where I circled in red is where the faction used to be.^

https://imgur.com/kMX8QhS

^As You can see, the wolf meat is part of the Wolves inventory. Really don't know what's going on.^

I hope that deleting the Vampire Faction from the wolves is what fixes My problem... oh and here's My list of mods:

https://imgur.com/39hQVZE

https://imgur.com/fBOvHON


Please help!

Edited by GHETTOHOOPSTAR
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Who? me? :wink: I just wrote about Aggression... :wink: My own experience with it and my failure to fix it. :D

 

Take it as it is... :wink: Reread it if you did not understood what I was trying to say. I am that way...

 

very very good you did solve it really. It can be solved with AI and ordinary GameMode scripts. I use Quest Scripts. The difference is 3 seconds of time. They have 3 seconds to make a mess. Within 3 seconds they did attack and killed an NPC in a shop. :D I have control... :wink: I do tell themn in the quest every 3s to cool down, they cool down for 10s and start all over... I think it can be remade with 3 packages. But I am happy right now to summon and just send them away with spells.

 

If I release those pets, I have to fix them. It will be a future project.

Edited by Pellape
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Alright, I deleted and re-installed the Hunter Mod without touching It in the Construction Set and It just doesn't work at all no yield of meat from wolves... -_-??

 

Well, I remember using a different mod for creatures to yield Their meat a long time ago but I'm not sure what It was. Almost certain it was Better Creatures which has spawns of giant mudcrabs etc. So I just searched for "Oblivion wolf meat" in DuckDuck and I found another "hunting mod" called Axebanes Hunters Mod 2.0.

 

https://www.nexusmods.com/oblivion/mods/1889?tab=description

 

I installed that, It wasn't recognized by BOSS but right as I load My game the dead wolf at My feet has wolf meat x2. So It works!

 

But now the gems and ore I find are getting shitty prices. Looks like the Hunter mod was the mod giving them more realistic prices as well as creature pelts... So I just re-installed the Hunters Mod a long with Axebanes Hunters Mod 2.0 and that seemed to fix the prices to what I'm accustomed to. From what I can see so far, They both work perfectly in unison.

 

But now the creatures attack (but run away when They're about to die) so now I just simply open up Axebanes Hunters Mod 2.0 in the Construction Set and set each creatures aggression to 4. I save the changes, run Oblivion and now the creatures mind Their own business like They're supposed to.

 

I'm still holding My breath though. I don't know why some mods just want to f*#@ off and not work for some reason...

 

But for now It works! :D

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I use a custom price setting mod that I made myself, very low in my modlist. I also adjust some prices inside my own copy of ef Shop - Nothing is for free so no value is set to 0. I also increased the prices some for some really cheap stuff, like increasing prices from 2 to 10 gold, from 5 to 30 ans similar, and 1 to 5-10... Just to make it fit better with ef Shop AI. Do not ever use that mod if you do not want to have your OBSE save game string bloated. <- Warning... ;)

 

I did use a very very cool mod, that should still be available, yes Retro's Leather Crafting. You will get a knife, where you cut your targets into tiny pieces and you also gets a lot of bones. yes bones, for Retro's Fletching.

 

At least you will be able to make some septims from the leather armor. ;) I made and sold them and used one of the armours as well, until i did find something cooler that was.

 

As you are a hunter, you will love those 2 old mods. I love the bone arrow. I adjusted the damage to same as an Daedric arrow so I do not get pissed using them. I added loads of custom arrows to my own personal version as well. Many do only fit together with my current WIP. I might release it as an addon one day, the stand alone esp and add my arrow own meshes and textures with it but it is best used with MOO crafting. I use gems for my own custom arrows. Bones fits the hunter.

 

Wooden arrows for Vampires... :D So damn cool arrows, the arrow bag is also made of wood. ;) I used retros arrows since 2006. The last update is from 2008 but it works perfect. like a bloody clock. I did add some code: My tools checks for the amount of resources I have in inventory and i do get an option: Use all Tiny Bones or Use all Sculls, instead of 5 in a time or whatever is set in the original. I make loads of arrows when i make them. I do not go out in the wood naked.

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