GowiHasti Posted March 22, 2022 Share Posted March 22, 2022 I have a character whom is part of a quest but when it ends I want to set it so a new version of her appears in different equipment and higher stats, I guess sorta like Erik the Farmer > Erik the Slayer but a little different. How do I set something like this up? (1st time with this aspect and want to learn for the future). Link to comment Share on other sites More sharing options...
xkkmEl Posted March 26, 2022 Share Posted March 26, 2022 For changing the stats of an NPC, I know of two ways:papyrus script: https://www.creationkit.com/index.php?title=SetActorValue_-_Actornew NPC to replace the old one (use the CK to clone the old NPC)To change the name, you'll need a quest alias if you go the papyrus route. In either case, you'd use a quest (modifying an existing quest, not recommended; or starting a new quest) to trigger the change. Creating a new NPC will cause other NPCs to not react like they would with the original, which may not be what you are looking for. Link to comment Share on other sites More sharing options...
GowiHasti Posted March 26, 2022 Author Share Posted March 26, 2022 OK thanks for the info and warning. IF I go forward, is the disabling of the old version (and enabling of the new version) handled by the same quest I set up to trigger the change? Link to comment Share on other sites More sharing options...
xkkmEl Posted April 3, 2022 Share Posted April 3, 2022 Yes. You'd typically handle it at a go in a quest startup script: "oldNpc.disable(); newNpc.moveto( oldNpc, abMatchRotation = true); newNpc.enable();". Link to comment Share on other sites More sharing options...
GowiHasti Posted April 4, 2022 Author Share Posted April 4, 2022 Yes. You'd typically handle it at a go in a quest startup script: "oldNpc.disable(); newNpc.moveto( oldNpc, abMatchRotation = true); newNpc.enable();".Awesome. Thanks. Link to comment Share on other sites More sharing options...
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